/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model.actor.stat;
import silentium.gameserver.model.actor.L2Npc;
import silentium.gameserver.skills.Stats;
public class NpcStat extends CharStat
{
public NpcStat(L2Npc activeChar)
{
super(activeChar);
}
@Override
public byte getLevel()
{
return getActiveChar().getTemplate().getLevel();
}
@Override
public L2Npc getActiveChar()
{
return (L2Npc) super.getActiveChar();
}
@Override
public int getWalkSpeed()
{
return (int) calcStat(Stats.WALK_SPEED, getActiveChar().getTemplate().getBaseWalkSpd(), null, null);
}
@Override
public float getMovementSpeedMultiplier()
{
if (getActiveChar() == null)
return 1;
if (getActiveChar().isRunning())
return getRunSpeed() * 1f / getActiveChar().getTemplate().getBaseRunSpd();
return getWalkSpeed() * 1f / getActiveChar().getTemplate().getBaseWalkSpd();
}
}