/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model.actor.stat; import silentium.gameserver.model.actor.L2Npc; import silentium.gameserver.skills.Stats; public class NpcStat extends CharStat { public NpcStat(L2Npc activeChar) { super(activeChar); } @Override public byte getLevel() { return getActiveChar().getTemplate().getLevel(); } @Override public L2Npc getActiveChar() { return (L2Npc) super.getActiveChar(); } @Override public int getWalkSpeed() { return (int) calcStat(Stats.WALK_SPEED, getActiveChar().getTemplate().getBaseWalkSpd(), null, null); } @Override public float getMovementSpeedMultiplier() { if (getActiveChar() == null) return 1; if (getActiveChar().isRunning()) return getRunSpeed() * 1f / getActiveChar().getTemplate().getBaseRunSpd(); return getWalkSpeed() * 1f / getActiveChar().getTemplate().getBaseWalkSpd(); } }