/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.gameserverpackets; import silentium.gameserver.LoginServerThread.SessionKey; /** * @author -Wooden- */ public class PlayerAuthRequest extends GameServerBasePacket { public PlayerAuthRequest(String account, SessionKey key) { writeC(0x05); writeS(account); writeD(key.playOkID1); writeD(key.playOkID2); writeD(key.loginOkID1); writeD(key.loginOkID2); } @Override public byte[] getContent() { return getBytes(); } }