/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.gameserverpackets;
import silentium.gameserver.LoginServerThread.SessionKey;
/**
* @author -Wooden-
*/
public class PlayerAuthRequest extends GameServerBasePacket
{
public PlayerAuthRequest(String account, SessionKey key)
{
writeC(0x05);
writeS(account);
writeD(key.playOkID1);
writeD(key.playOkID2);
writeD(key.loginOkID1);
writeD(key.loginOkID2);
}
@Override
public byte[] getContent()
{
return getBytes();
}
}