/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.InventoryUpdate; import silentium.gameserver.network.serverpackets.SystemMessage; import silentium.gameserver.templates.item.L2Item; /** * format: cd */ public class RequestUnEquipItem extends L2GameClientPacket { private int _slot; @Override protected void readImpl() { _slot = readD(); } @Override protected void runImpl() { final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; log.trace(activeChar.getName() + "requests to unequip slot: " + _slot); L2ItemInstance item = activeChar.getInventory().getPaperdollItemByL2ItemId(_slot); if (item == null) return; // Prevent of unequiping a cursed weapon if (_slot == L2Item.SLOT_LR_HAND && activeChar.isCursedWeaponEquipped()) return; // Prevent player from unequipping items in special conditions if (activeChar.isStunned() || activeChar.isSleeping() || activeChar.isParalyzed() || activeChar.isAfraid() || activeChar.isAlikeDead()) { activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addItemName(item)); return; } if (activeChar.isCastingNow() || activeChar.isCastingSimultaneouslyNow()) return; if (!activeChar.getInventory().canManipulateWithItemId(item.getItemId())) return; L2ItemInstance[] unequipped = activeChar.getInventory().unEquipItemInBodySlotAndRecord(_slot); // show the update in the inventory InventoryUpdate iu = new InventoryUpdate(); for (L2ItemInstance itm : unequipped) { L2PcInstance.cleanWeaponShots(itm); iu.addModifiedItem(itm); } activeChar.sendPacket(iu); activeChar.broadcastUserInfo(); // this can be 0 if the user pressed the right mousebutton twice very fast if (unequipped.length > 0) { SystemMessage sm = null; if (unequipped[0].getEnchantLevel() > 0) { sm = SystemMessage.getSystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED); sm.addNumber(unequipped[0].getEnchantLevel()); sm.addItemName(unequipped[0]); } else { sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISARMED); sm.addItemName(unequipped[0]); } activeChar.sendPacket(sm); } } }