/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import java.util.Calendar;
import silentium.gameserver.model.L2Clan;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.entity.Castle;
import silentium.gameserver.tables.ClanTable;
/**
* Shows the Siege Info<BR>
* <BR>
* packet type id 0xc9<BR>
* format: cdddSSdSdd<BR>
* <BR>
* c = c9<BR>
* d = CastleID<BR>
* d = Show Owner Controls (0x00 default || >=0x02(mask?) owner)<BR>
* d = Owner ClanID<BR>
* S = Owner ClanName<BR>
* S = Owner Clan LeaderName<BR>
* d = Owner AllyID<BR>
* S = Owner AllyName<BR>
* d = current time (seconds)<BR>
* d = Siege time (seconds) (0 for selectable)<BR>
* d = (UNKNOW) Siege Time Select Related?
*
* @author KenM
*/
public class SiegeInfo extends L2GameServerPacket
{
private final Castle _castle;
public SiegeInfo(Castle castle)
{
_castle = castle;
}
@Override
protected final void writeImpl()
{
L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
writeC(0xc9);
writeD(_castle.getCastleId());
writeD(((_castle.getOwnerId() == activeChar.getClanId()) && (activeChar.isClanLeader())) ? 0x01 : 0x00);
writeD(_castle.getOwnerId());
if (_castle.getOwnerId() > 0)
{
L2Clan owner = ClanTable.getInstance().getClan(_castle.getOwnerId());
if (owner != null)
{
writeS(owner.getName()); // Clan Name
writeS(owner.getLeaderName()); // Clan Leader Name
writeD(owner.getAllyId()); // Ally ID
writeS(owner.getAllyName()); // Ally Name
}
else
_log.warn("Null owner for castle: " + _castle.getName());
}
else
{
writeS("NPC"); // Clan Name
writeS(""); // Clan Leader Name
writeD(0); // Ally ID
writeS(""); // Ally Name
}
writeD((int) (Calendar.getInstance().getTimeInMillis() / 1000));
writeD((int) (_castle.getSiege().getSiegeDate().getTimeInMillis() / 1000));
writeD(0x00); // number of choices?
}
}