/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import java.util.Calendar; import silentium.gameserver.model.L2Clan; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.entity.Castle; import silentium.gameserver.tables.ClanTable; /** * Shows the Siege Info<BR> * <BR> * packet type id 0xc9<BR> * format: cdddSSdSdd<BR> * <BR> * c = c9<BR> * d = CastleID<BR> * d = Show Owner Controls (0x00 default || >=0x02(mask?) owner)<BR> * d = Owner ClanID<BR> * S = Owner ClanName<BR> * S = Owner Clan LeaderName<BR> * d = Owner AllyID<BR> * S = Owner AllyName<BR> * d = current time (seconds)<BR> * d = Siege time (seconds) (0 for selectable)<BR> * d = (UNKNOW) Siege Time Select Related? * * @author KenM */ public class SiegeInfo extends L2GameServerPacket { private final Castle _castle; public SiegeInfo(Castle castle) { _castle = castle; } @Override protected final void writeImpl() { L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; writeC(0xc9); writeD(_castle.getCastleId()); writeD(((_castle.getOwnerId() == activeChar.getClanId()) && (activeChar.isClanLeader())) ? 0x01 : 0x00); writeD(_castle.getOwnerId()); if (_castle.getOwnerId() > 0) { L2Clan owner = ClanTable.getInstance().getClan(_castle.getOwnerId()); if (owner != null) { writeS(owner.getName()); // Clan Name writeS(owner.getLeaderName()); // Clan Leader Name writeD(owner.getAllyId()); // Ally ID writeS(owner.getAllyName()); // Ally Name } else _log.warn("Null owner for castle: " + _castle.getName()); } else { writeS("NPC"); // Clan Name writeS(""); // Clan Leader Name writeD(0); // Ally ID writeS(""); // Ally Name } writeD((int) (Calendar.getInstance().getTimeInMillis() / 1000)); writeD((int) (_castle.getSiege().getSiegeDate().getTimeInMillis() / 1000)); writeD(0x00); // number of choices? } }