/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.utils;
import java.util.concurrent.atomic.AtomicInteger;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import silentium.commons.utils.StringUtil;
import silentium.gameserver.GameTimeController;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.L2GameClient;
/**
* Flood protector implementation.
*
* @author fordfrog
*/
public final class FloodProtectorAction
{
private static final Logger _log = LoggerFactory.getLogger(FloodProtectorAction.class.getName());
private final L2GameClient _client;
private final FloodProtectorConfig _config;
private volatile int _nextGameTick = GameTimeController.getGameTicks();
private final AtomicInteger _count = new AtomicInteger(0);
private boolean _logged;
private volatile boolean _punishmentInProgress;
/**
* Creates new instance of FloodProtectorAction.
*
* @param client
* client for which flood protection is being created
* @param config
* flood protector configuration
*/
public FloodProtectorAction(final L2GameClient client, final FloodProtectorConfig config)
{
super();
_client = client;
_config = config;
}
/**
* Checks whether the request is flood protected or not.
*
* @param command
* command issued or short command description
* @return true if action is allowed, otherwise false
*/
public boolean tryPerformAction(final String command)
{
final int curTick = GameTimeController.getGameTicks();
if (curTick < _nextGameTick || _punishmentInProgress)
{
if (_config.LOG_FLOODING && !_logged && _log.isWarnEnabled())
{
log(" called command ", command, " ~", String.valueOf((_config.FLOOD_PROTECTION_INTERVAL - (_nextGameTick - curTick)) * GameTimeController.MILLIS_IN_TICK), " ms after previous command");
_logged = true;
}
_count.incrementAndGet();
if (!_punishmentInProgress && _config.PUNISHMENT_LIMIT > 0 && _count.get() >= _config.PUNISHMENT_LIMIT && _config.PUNISHMENT_TYPE != null)
{
_punishmentInProgress = true;
if ("kick".equals(_config.PUNISHMENT_TYPE))
kickPlayer();
else if ("ban".equals(_config.PUNISHMENT_TYPE))
banAccount();
else if ("jail".equals(_config.PUNISHMENT_TYPE))
jailChar();
_punishmentInProgress = false;
}
return false;
}
if (_count.get() > 0)
{
if (_config.LOG_FLOODING && _log.isWarnEnabled())
log(" issued ", String.valueOf(_count), " extra requests within ~", String.valueOf(_config.FLOOD_PROTECTION_INTERVAL * GameTimeController.MILLIS_IN_TICK), " ms");
}
_nextGameTick = curTick + _config.FLOOD_PROTECTION_INTERVAL;
_logged = false;
_count.set(0);
return true;
}
/**
* Kick player from game (close network connection).
*/
private void kickPlayer()
{
if (_client.getActiveChar() != null)
_client.getActiveChar().logout(false);
else
_client.closeNow();
if (_log.isWarnEnabled())
log("kicked for flooding");
}
/**
* Bans char account and logs out the char.
*/
private void banAccount()
{
if (_client.getActiveChar() != null)
{
_client.getActiveChar().setPunishLevel(L2PcInstance.PunishLevel.ACC, _config.PUNISHMENT_TIME);
if (_log.isWarnEnabled())
log(" banned for flooding ", _config.PUNISHMENT_TIME <= 0 ? "forever" : "for " + _config.PUNISHMENT_TIME + " mins");
_client.getActiveChar().logout();
}
else
log(" unable to ban account: no active player");
}
/**
* Jails char.
*/
private void jailChar()
{
if (_client.getActiveChar() != null)
{
_client.getActiveChar().setPunishLevel(L2PcInstance.PunishLevel.JAIL, _config.PUNISHMENT_TIME);
if (_log.isWarnEnabled())
log(" jailed for flooding ", _config.PUNISHMENT_TIME <= 0 ? "forever" : "for " + _config.PUNISHMENT_TIME + " mins");
}
else
log(" unable to jail: no active player");
}
private void log(String... lines)
{
final StringBuilder output = StringUtil.startAppend(100, _config.FLOOD_PROTECTOR_TYPE, ": ");
String address = null;
try
{
if (!_client.isDetached())
address = _client.getConnection().getInetAddress().getHostAddress();
}
catch (Exception e)
{
}
switch (_client.getState())
{
case IN_GAME:
if (_client.getActiveChar() != null)
{
StringUtil.append(output, _client.getActiveChar().getName());
StringUtil.append(output, "(", String.valueOf(_client.getActiveChar().getObjectId()), ") ");
}
case AUTHED:
if (_client.getAccountName() != null)
StringUtil.append(output, _client.getAccountName(), " ");
case CONNECTED:
if (address != null)
StringUtil.append(output, address);
break;
default:
throw new IllegalStateException("Missing state on switch");
}
StringUtil.append(output, lines);
_log.warn(output.toString());
}
}