/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.actor.L2Character; /** * format ddddd */ public class StopMove extends L2GameServerPacket { private final int _objectId; private final int _x; private final int _y; private final int _z; private final int _heading; public StopMove(L2Character cha) { this(cha.getObjectId(), cha.getX(), cha.getY(), cha.getZ(), cha.getHeading()); } public StopMove(int objectId, int x, int y, int z, int heading) { _objectId = objectId; _x = x; _y = y; _z = z; _heading = heading; } @Override protected final void writeImpl() { writeC(0x47); writeD(_objectId); writeD(_x); writeD(_y); writeD(_z); writeD(_heading); } }