/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import java.util.List; import javolution.util.FastList; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.instance.L2PetInstance; import silentium.gameserver.model.actor.instance.L2SummonInstance; public class PartySpelled extends L2GameServerPacket { private final List<Effect> _effects; private final L2Character _activeChar; private class Effect { protected int _skillId; protected int _dat; protected int _duration; public Effect(int pSkillId, int pDat, int pDuration) { _skillId = pSkillId; _dat = pDat; _duration = pDuration; } } public PartySpelled(L2Character cha) { _effects = new FastList<>(); _activeChar = cha; } @Override protected final void writeImpl() { if (_activeChar == null) return; writeC(0xee); writeD(_activeChar instanceof L2SummonInstance ? 2 : _activeChar instanceof L2PetInstance ? 1 : 0); writeD(_activeChar.getObjectId()); writeD(_effects.size()); for (Effect temp : _effects) { writeD(temp._skillId); writeH(temp._dat); writeD(temp._duration / 1000); } } public void addPartySpelledEffect(int skillId, int dat, int duration) { _effects.add(new Effect(skillId, dat, duration)); } }