/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import java.util.List;
import javolution.util.FastList;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.instance.L2PetInstance;
import silentium.gameserver.model.actor.instance.L2SummonInstance;
public class PartySpelled extends L2GameServerPacket
{
private final List<Effect> _effects;
private final L2Character _activeChar;
private class Effect
{
protected int _skillId;
protected int _dat;
protected int _duration;
public Effect(int pSkillId, int pDat, int pDuration)
{
_skillId = pSkillId;
_dat = pDat;
_duration = pDuration;
}
}
public PartySpelled(L2Character cha)
{
_effects = new FastList<>();
_activeChar = cha;
}
@Override
protected final void writeImpl()
{
if (_activeChar == null)
return;
writeC(0xee);
writeD(_activeChar instanceof L2SummonInstance ? 2 : _activeChar instanceof L2PetInstance ? 1 : 0);
writeD(_activeChar.getObjectId());
writeD(_effects.size());
for (Effect temp : _effects)
{
writeD(temp._skillId);
writeH(temp._dat);
writeD(temp._duration / 1000);
}
}
public void addPartySpelledEffect(int skillId, int dat, int duration)
{
_effects.add(new Effect(skillId, dat, duration));
}
}