/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.gameserver.LoginServerThread;
import silentium.gameserver.LoginServerThread.SessionKey;
import silentium.gameserver.network.L2GameClient;
/**
* loginName + keys must match what the loginserver used.
*/
public final class AuthLogin extends L2GameClientPacket
{
private String _loginName;
private int _playKey1;
private int _playKey2;
private int _loginKey1;
private int _loginKey2;
@Override
protected void readImpl()
{
_loginName = readS().toLowerCase();
_playKey2 = readD();
_playKey1 = readD();
_loginKey1 = readD();
_loginKey2 = readD();
}
@Override
protected void runImpl()
{
final SessionKey key = new SessionKey(_loginKey1, _loginKey2, _playKey1, _playKey2);
log.trace("User:" + _loginName + "key:" + key);
final L2GameClient client = getClient();
if (client.getAccountName() == null)
{
client.setAccountName(_loginName);
LoginServerThread.getInstance().addGameServerLogin(_loginName, client);
LoginServerThread.getInstance().addWaitingClientAndSendRequest(_loginName, client, key);
}
}
}