/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.LoginServerThread; import silentium.gameserver.LoginServerThread.SessionKey; import silentium.gameserver.network.L2GameClient; /** * loginName + keys must match what the loginserver used. */ public final class AuthLogin extends L2GameClientPacket { private String _loginName; private int _playKey1; private int _playKey2; private int _loginKey1; private int _loginKey2; @Override protected void readImpl() { _loginName = readS().toLowerCase(); _playKey2 = readD(); _playKey1 = readD(); _loginKey1 = readD(); _loginKey2 = readD(); } @Override protected void runImpl() { final SessionKey key = new SessionKey(_loginKey1, _loginKey2, _playKey1, _playKey2); log.trace("User:" + _loginName + "key:" + key); final L2GameClient client = getClient(); if (client.getAccountName() == null) { client.setAccountName(_loginName); LoginServerThread.getInstance().addGameServerLogin(_loginName, client); LoginServerThread.getInstance().addWaitingClientAndSendRequest(_loginName, client, key); } } }