/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.geo.pathfinding.geonodes; import silentium.gameserver.geo.pathfinding.AbstractNodeLoc; import silentium.gameserver.model.L2World; /** * @author -Nemesiss- */ public class GeoNodeLoc extends AbstractNodeLoc { private final short _x; private final short _y; private final short _z; public GeoNodeLoc(short x, short y, short z) { _x = x; _y = y; _z = z; } /** * @see silentium.gameserver.geo.pathfinding.AbstractNodeLoc#getX() */ @Override public int getX() { return L2World.MAP_MIN_X + _x * 128 + 48; } /** * @see silentium.gameserver.geo.pathfinding.AbstractNodeLoc#getY() */ @Override public int getY() { return L2World.MAP_MIN_Y + _y * 128 + 48; } /** * @see silentium.gameserver.geo.pathfinding.AbstractNodeLoc#getZ() */ @Override public short getZ() { return _z; } @Override public void setZ(short z) { // } @Override public int getNodeX() { return _x; } @Override public int getNodeY() { return _y; } /** * @see java.lang.Object#hashCode() */ @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + _x; result = prime * result + _y; result = prime * result + _z; return result; } /** * @see java.lang.Object#equals(java.lang.Object) */ @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (!(obj instanceof GeoNodeLoc)) return false; final GeoNodeLoc other = (GeoNodeLoc) obj; if (_x != other._x) return false; if (_y != other._y) return false; if (_z != other._z) return false; return true; } }