/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.geo.pathfinding.geonodes;
import silentium.gameserver.geo.pathfinding.AbstractNodeLoc;
import silentium.gameserver.model.L2World;
/**
* @author -Nemesiss-
*/
public class GeoNodeLoc extends AbstractNodeLoc
{
private final short _x;
private final short _y;
private final short _z;
public GeoNodeLoc(short x, short y, short z)
{
_x = x;
_y = y;
_z = z;
}
/**
* @see silentium.gameserver.geo.pathfinding.AbstractNodeLoc#getX()
*/
@Override
public int getX()
{
return L2World.MAP_MIN_X + _x * 128 + 48;
}
/**
* @see silentium.gameserver.geo.pathfinding.AbstractNodeLoc#getY()
*/
@Override
public int getY()
{
return L2World.MAP_MIN_Y + _y * 128 + 48;
}
/**
* @see silentium.gameserver.geo.pathfinding.AbstractNodeLoc#getZ()
*/
@Override
public short getZ()
{
return _z;
}
@Override
public void setZ(short z)
{
//
}
@Override
public int getNodeX()
{
return _x;
}
@Override
public int getNodeY()
{
return _y;
}
/**
* @see java.lang.Object#hashCode()
*/
@Override
public int hashCode()
{
final int prime = 31;
int result = 1;
result = prime * result + _x;
result = prime * result + _y;
result = prime * result + _z;
return result;
}
/**
* @see java.lang.Object#equals(java.lang.Object)
*/
@Override
public boolean equals(Object obj)
{
if (this == obj)
return true;
if (obj == null)
return false;
if (!(obj instanceof GeoNodeLoc))
return false;
final GeoNodeLoc other = (GeoNodeLoc) obj;
if (_x != other._x)
return false;
if (_y != other._y)
return false;
if (_z != other._z)
return false;
return true;
}
}