/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model.actor.instance; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.model.L2Party; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.entity.sevensigns.SevenSignsFestival; import silentium.gameserver.network.serverpackets.InventoryUpdate; import silentium.gameserver.templates.chars.L2NpcTemplate; /** * L2FestivalMonsterInstance This class manages all attackable festival NPCs, spawned during the Festival of Darkness. * * @author Tempy */ public class L2FestivalMonsterInstance extends L2MonsterInstance { protected int _bonusMultiplier = 1; public L2FestivalMonsterInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } public void setOfferingBonus(int bonusMultiplier) { _bonusMultiplier = bonusMultiplier; } /** * Return True if the attacker is not another L2FestivalMonsterInstance.<BR> * <BR> */ @Override public boolean isAutoAttackable(L2Character attacker) { if (attacker instanceof L2FestivalMonsterInstance) return false; return true; } /** * All mobs in the festival are aggressive, and have high aggro range. */ @Override public boolean isAggressive() { return true; } /** * All mobs in the festival really don't need random animation. */ @Override public boolean hasRandomAnimation() { return false; } /** * Actions: <li>Check if the killing object is a player, and then find the party they belong to.</li> <li>Add a blood offering item to the * leader of the party.</li> <li>Update the party leader's inventory to show the new item addition.</li> */ @Override public void doItemDrop(L2Character lastAttacker) { L2PcInstance killingChar = null; if (!(lastAttacker instanceof L2PcInstance)) return; killingChar = (L2PcInstance) lastAttacker; L2Party associatedParty = killingChar.getParty(); if (associatedParty == null) return; L2PcInstance partyLeader = associatedParty.getPartyMembers().get(0); L2ItemInstance addedOfferings = partyLeader.getInventory().addItem("Sign", SevenSignsFestival.FESTIVAL_OFFERING_ID, _bonusMultiplier, partyLeader, this); InventoryUpdate iu = new InventoryUpdate(); if (addedOfferings.getCount() != _bonusMultiplier) iu.addModifiedItem(addedOfferings); else iu.addNewItem(addedOfferings); partyLeader.sendPacket(iu); super.doItemDrop(lastAttacker); // Normal drop } }