/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model.actor.instance;
import silentium.gameserver.model.L2ItemInstance;
import silentium.gameserver.model.L2Party;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.entity.sevensigns.SevenSignsFestival;
import silentium.gameserver.network.serverpackets.InventoryUpdate;
import silentium.gameserver.templates.chars.L2NpcTemplate;
/**
* L2FestivalMonsterInstance This class manages all attackable festival NPCs, spawned during the Festival of Darkness.
*
* @author Tempy
*/
public class L2FestivalMonsterInstance extends L2MonsterInstance
{
protected int _bonusMultiplier = 1;
public L2FestivalMonsterInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
public void setOfferingBonus(int bonusMultiplier)
{
_bonusMultiplier = bonusMultiplier;
}
/**
* Return True if the attacker is not another L2FestivalMonsterInstance.<BR>
* <BR>
*/
@Override
public boolean isAutoAttackable(L2Character attacker)
{
if (attacker instanceof L2FestivalMonsterInstance)
return false;
return true;
}
/**
* All mobs in the festival are aggressive, and have high aggro range.
*/
@Override
public boolean isAggressive()
{
return true;
}
/**
* All mobs in the festival really don't need random animation.
*/
@Override
public boolean hasRandomAnimation()
{
return false;
}
/**
* Actions: <li>Check if the killing object is a player, and then find the party they belong to.</li> <li>Add a blood offering item to the
* leader of the party.</li> <li>Update the party leader's inventory to show the new item addition.</li>
*/
@Override
public void doItemDrop(L2Character lastAttacker)
{
L2PcInstance killingChar = null;
if (!(lastAttacker instanceof L2PcInstance))
return;
killingChar = (L2PcInstance) lastAttacker;
L2Party associatedParty = killingChar.getParty();
if (associatedParty == null)
return;
L2PcInstance partyLeader = associatedParty.getPartyMembers().get(0);
L2ItemInstance addedOfferings = partyLeader.getInventory().addItem("Sign", SevenSignsFestival.FESTIVAL_OFFERING_ID, _bonusMultiplier, partyLeader, this);
InventoryUpdate iu = new InventoryUpdate();
if (addedOfferings.getCount() != _bonusMultiplier)
iu.addModifiedItem(addedOfferings);
else
iu.addNewItem(addedOfferings);
partyLeader.sendPacket(iu);
super.doItemDrop(lastAttacker); // Normal drop
}
}