/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model.base; import static silentium.gameserver.model.base.ClassLevel.First; import static silentium.gameserver.model.base.ClassLevel.Fourth; import static silentium.gameserver.model.base.ClassLevel.Second; import static silentium.gameserver.model.base.ClassLevel.Third; import static silentium.gameserver.model.base.ClassType.Fighter; import static silentium.gameserver.model.base.ClassType.Mystic; import static silentium.gameserver.model.base.ClassType.Priest; import static silentium.gameserver.model.base.Race.DarkElf; import static silentium.gameserver.model.base.Race.Dwarf; import static silentium.gameserver.model.base.Race.Elf; import static silentium.gameserver.model.base.Race.Human; import static silentium.gameserver.model.base.Race.Orc; import java.util.EnumMap; import java.util.EnumSet; import java.util.Set; import silentium.gameserver.model.actor.instance.L2PcInstance; public enum PlayerClass { HumanFighter(Human, Fighter, First), Warrior(Human, Fighter, Second), Gladiator(Human, Fighter, Third), Warlord(Human, Fighter, Third), HumanKnight(Human, Fighter, Second), Paladin(Human, Fighter, Third), DarkAvenger(Human, Fighter, Third), Rogue(Human, Fighter, Second), TreasureHunter(Human, Fighter, Third), Hawkeye(Human, Fighter, Third), HumanMystic(Human, Mystic, First), HumanWizard(Human, Mystic, Second), Sorceror(Human, Mystic, Third), Necromancer(Human, Mystic, Third), Warlock(Human, Mystic, Third), Cleric(Human, Priest, Second), Bishop(Human, Priest, Third), Prophet(Human, Priest, Third), ElvenFighter(Elf, Fighter, First), ElvenKnight(Elf, Fighter, Second), TempleKnight(Elf, Fighter, Third), Swordsinger(Elf, Fighter, Third), ElvenScout(Elf, Fighter, Second), Plainswalker(Elf, Fighter, Third), SilverRanger(Elf, Fighter, Third), ElvenMystic(Elf, Mystic, First), ElvenWizard(Elf, Mystic, Second), Spellsinger(Elf, Mystic, Third), ElementalSummoner(Elf, Mystic, Third), ElvenOracle(Elf, Priest, Second), ElvenElder(Elf, Priest, Third), DarkElvenFighter(DarkElf, Fighter, First), PalusKnight(DarkElf, Fighter, Second), ShillienKnight(DarkElf, Fighter, Third), Bladedancer(DarkElf, Fighter, Third), Assassin(DarkElf, Fighter, Second), AbyssWalker(DarkElf, Fighter, Third), PhantomRanger(DarkElf, Fighter, Third), DarkElvenMystic(DarkElf, Mystic, First), DarkElvenWizard(DarkElf, Mystic, Second), Spellhowler(DarkElf, Mystic, Third), PhantomSummoner(DarkElf, Mystic, Third), ShillienOracle(DarkElf, Priest, Second), ShillienElder(DarkElf, Priest, Third), OrcFighter(Orc, Fighter, First), OrcRaider(Orc, Fighter, Second), Destroyer(Orc, Fighter, Third), OrcMonk(Orc, Fighter, Second), Tyrant(Orc, Fighter, Third), OrcMystic(Orc, Mystic, First), OrcShaman(Orc, Mystic, Second), Overlord(Orc, Mystic, Third), Warcryer(Orc, Mystic, Third), DwarvenFighter(Dwarf, Fighter, First), DwarvenScavenger(Dwarf, Fighter, Second), BountyHunter(Dwarf, Fighter, Third), DwarvenArtisan(Dwarf, Fighter, Second), Warsmith(Dwarf, Fighter, Third), dummyEntry1(null, null, null), dummyEntry2(null, null, null), dummyEntry3(null, null, null), dummyEntry4(null, null, null), dummyEntry5(null, null, null), dummyEntry6(null, null, null), dummyEntry7(null, null, null), dummyEntry8(null, null, null), dummyEntry9(null, null, null), dummyEntry10(null, null, null), dummyEntry11(null, null, null), dummyEntry12(null, null, null), dummyEntry13(null, null, null), dummyEntry14(null, null, null), dummyEntry15(null, null, null), dummyEntry16(null, null, null), dummyEntry17(null, null, null), dummyEntry18(null, null, null), dummyEntry19(null, null, null), dummyEntry20(null, null, null), dummyEntry21(null, null, null), dummyEntry22( null, null, null), dummyEntry23(null, null, null), dummyEntry24(null, null, null), dummyEntry25(null, null, null), dummyEntry26(null, null, null), dummyEntry27(null, null, null), dummyEntry28(null, null, null), dummyEntry29(null, null, null), dummyEntry30(null, null, null), // 3rd classes duelist(Human, Fighter, Fourth), dreadnought(Human, Fighter, Fourth), phoenixKnight(Human, Fighter, Fourth), hellKnight(Human, Fighter, Fourth), sagittarius(Human, Fighter, Fourth), adventurer(Human, Fighter, Fourth), archmage(Human, Mystic, Fourth), soultaker(Human, Mystic, Fourth), arcanaLord(Human, Mystic, Fourth), cardinal(Human, Mystic, Fourth), hierophant(Human, Mystic, Fourth), evaTemplar(Elf, Fighter, Fourth), swordMuse(Elf, Fighter, Fourth), windRider(Elf, Fighter, Fourth), moonlightSentinel(Elf, Fighter, Fourth), mysticMuse(Elf, Mystic, Fourth), elementalMaster(Elf, Mystic, Fourth), evaSaint(Elf, Mystic, Fourth), shillienTemplar(DarkElf, Fighter, Fourth), spectralDancer(DarkElf, Fighter, Fourth), ghostHunter(DarkElf, Fighter, Fourth), ghostSentinel(DarkElf, Fighter, Fourth), stormScreamer(DarkElf, Mystic, Fourth), spectralMaster(DarkElf, Mystic, Fourth), shillienSaint(DarkElf, Mystic, Fourth), titan(Orc, Fighter, Fourth), grandKhauatari(Orc, Fighter, Fourth), dominator(Orc, Mystic, Fourth), doomcryer(Orc, Mystic, Fourth), fortuneSeeker(Dwarf, Fighter, Fourth), maestro(Dwarf, Fighter, Fourth); private Race _race; private ClassLevel _level; private ClassType _type; private static final Set<PlayerClass> mainSubclassSet; private static final Set<PlayerClass> neverSubclassed = EnumSet.of(Overlord, Warsmith); private static final Set<PlayerClass> subclasseSet1 = EnumSet.of(DarkAvenger, Paladin, TempleKnight, ShillienKnight); private static final Set<PlayerClass> subclasseSet2 = EnumSet.of(TreasureHunter, AbyssWalker, Plainswalker); private static final Set<PlayerClass> subclasseSet3 = EnumSet.of(Hawkeye, SilverRanger, PhantomRanger); private static final Set<PlayerClass> subclasseSet4 = EnumSet.of(Warlock, ElementalSummoner, PhantomSummoner); private static final Set<PlayerClass> subclasseSet5 = EnumSet.of(Sorceror, Spellsinger, Spellhowler); private static final EnumMap<PlayerClass, Set<PlayerClass>> subclassSetMap = new EnumMap<>(PlayerClass.class); static { Set<PlayerClass> subclasses = getSet(null, Third); subclasses.removeAll(neverSubclassed); mainSubclassSet = subclasses; subclassSetMap.put(DarkAvenger, subclasseSet1); subclassSetMap.put(Paladin, subclasseSet1); subclassSetMap.put(TempleKnight, subclasseSet1); subclassSetMap.put(ShillienKnight, subclasseSet1); subclassSetMap.put(TreasureHunter, subclasseSet2); subclassSetMap.put(AbyssWalker, subclasseSet2); subclassSetMap.put(Plainswalker, subclasseSet2); subclassSetMap.put(Hawkeye, subclasseSet3); subclassSetMap.put(SilverRanger, subclasseSet3); subclassSetMap.put(PhantomRanger, subclasseSet3); subclassSetMap.put(Warlock, subclasseSet4); subclassSetMap.put(ElementalSummoner, subclasseSet4); subclassSetMap.put(PhantomSummoner, subclasseSet4); subclassSetMap.put(Sorceror, subclasseSet5); subclassSetMap.put(Spellsinger, subclasseSet5); subclassSetMap.put(Spellhowler, subclasseSet5); } PlayerClass(Race pRace, ClassType pType, ClassLevel pLevel) { _race = pRace; _level = pLevel; _type = pType; } public final Set<PlayerClass> getAvailableSubclasses(L2PcInstance player) { Set<PlayerClass> subclasses = null; if (_level == Third) { subclasses = EnumSet.copyOf(mainSubclassSet); subclasses.removeAll(neverSubclassed); subclasses.remove(this); switch (player.getRace()) { case Elf: subclasses.removeAll(getSet(DarkElf, Third)); break; case DarkElf: subclasses.removeAll(getSet(Elf, Third)); break; } Set<PlayerClass> unavailableClasses = subclassSetMap.get(this); if (unavailableClasses != null) subclasses.removeAll(unavailableClasses); } return subclasses; } public static final EnumSet<PlayerClass> getSet(Race race, ClassLevel level) { EnumSet<PlayerClass> allOf = EnumSet.noneOf(PlayerClass.class); for (PlayerClass playerClass : EnumSet.allOf(PlayerClass.class)) { if (race == null || playerClass.isOfRace(race)) { if (level == null || playerClass.isOfLevel(level)) { allOf.add(playerClass); } } } return allOf; } public final boolean isOfRace(Race pRace) { return _race == pRace; } public final boolean isOfType(ClassType pType) { return _type == pType; } public final boolean isOfLevel(ClassLevel pLevel) { return _level == pLevel; } public final ClassLevel getLevel() { return _level; } }