/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.templates.chars; import java.util.List; import javolution.util.FastList; import silentium.gameserver.model.base.ClassId; import silentium.gameserver.model.base.Race; import silentium.gameserver.tables.ItemTable; import silentium.gameserver.templates.StatsSet; import silentium.gameserver.templates.item.L2Item; /** * @author mkizub */ public class L2PcTemplate extends L2CharTemplate { /** The Class object of the L2PcInstance */ public final ClassId classId; public final Race race; public final String className; public final int _currentCollisionRadius; public final int _currentCollisionHeight; public final int _fallingHeight; public final int spawnX; public final int spawnY; public final int spawnZ; public final int classBaseLevel; public final float lvlHpAdd; public final float lvlHpMod; public final float lvlCpAdd; public final float lvlCpMod; public final float lvlMpAdd; public final float lvlMpMod; private final List<L2Item> _items = new FastList<>(); public L2PcTemplate(StatsSet set) { super(set); classId = ClassId.values()[set.getInteger("classId")]; race = Race.values()[set.getInteger("raceId")]; className = set.getString("className"); _currentCollisionRadius = set.getInteger("collision_radius"); _currentCollisionHeight = set.getInteger("collision_height"); _fallingHeight = set.getInteger("falling_height", 333); spawnX = set.getInteger("spawnX"); spawnY = set.getInteger("spawnY"); spawnZ = set.getInteger("spawnZ"); classBaseLevel = set.getInteger("baseLvl"); lvlHpAdd = set.getFloat("lvlHpAdd"); lvlHpMod = set.getFloat("lvlHpMod"); lvlCpAdd = set.getFloat("lvlCpAdd"); lvlCpMod = set.getFloat("lvlCpMod"); lvlMpAdd = set.getFloat("lvlMpAdd"); lvlMpMod = set.getFloat("lvlMpMod"); } /** * Add starter equipement. * * @param itemId * the item to add if template is found */ public void addItem(int itemId) { L2Item item = ItemTable.getInstance().getTemplate(itemId); if (item != null) _items.add(item); } /** * @return itemIds of all the starter equipment */ public L2Item[] getItems() { return _items.toArray(new L2Item[_items.size()]); } @Override public int getCollisionRadius() { return _currentCollisionRadius; } @Override public int getCollisionHeight() { return _currentCollisionHeight; } public final int getFallHeight() { return _fallingHeight; } }