/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.actor.instance.L2StaticObjectInstance;
/**
* format dd
*/
public class StaticObject extends L2GameServerPacket
{
private final L2StaticObjectInstance _staticObject;
public StaticObject(L2StaticObjectInstance StaticObject)
{
_staticObject = StaticObject;
}
@Override
protected final void writeImpl()
{
writeC(0x99);
writeD(_staticObject.getStaticObjectId()); // staticObjectId
writeD(_staticObject.getObjectId()); // objectId
}
}