/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.conditions; import silentium.gameserver.model.L2Skill; import silentium.gameserver.skills.Env; /** * The Class ConditionPlayerActiveSkillId. * * @author DrHouse */ public class ConditionPlayerActiveSkillId extends Condition { private final int _skillId; private final int _skillLevel; /** * Instantiates a new condition player active skill id. * * @param skillId * the skill id */ public ConditionPlayerActiveSkillId(int skillId) { _skillId = skillId; _skillLevel = -1; } /** * Instantiates a new condition player active skill id. * * @param skillId * the skill id * @param skillLevel * the skill level */ public ConditionPlayerActiveSkillId(int skillId, int skillLevel) { _skillId = skillId; _skillLevel = skillLevel; } @Override public boolean testImpl(Env env) { for (L2Skill sk : env.player.getAllSkills()) { if (sk != null) { if (sk.getId() == _skillId) { if (_skillLevel == -1 || _skillLevel <= sk.getLevel()) return true; } } } return false; } }