/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.handler; import gnu.trove.map.hash.TIntObjectHashMap; import silentium.gameserver.templates.skills.L2SkillType; public class SkillHandler { private final TIntObjectHashMap<ISkillHandler> _datatable; public static SkillHandler getInstance() { return SingletonHolder._instance; } protected SkillHandler() { _datatable = new TIntObjectHashMap<>(); } public void registerSkillHandler(ISkillHandler handler) { L2SkillType[] types = handler.getSkillIds(); for (L2SkillType t : types) _datatable.put(t.ordinal(), handler); } public ISkillHandler getSkillHandler(L2SkillType skillType) { return _datatable.get(skillType.ordinal()); } /** * @return */ public int size() { return _datatable.size(); } private static class SingletonHolder { protected static final SkillHandler _instance = new SkillHandler(); } }