/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.handler;
import gnu.trove.map.hash.TIntObjectHashMap;
import silentium.gameserver.templates.skills.L2SkillType;
public class SkillHandler
{
private final TIntObjectHashMap<ISkillHandler> _datatable;
public static SkillHandler getInstance()
{
return SingletonHolder._instance;
}
protected SkillHandler()
{
_datatable = new TIntObjectHashMap<>();
}
public void registerSkillHandler(ISkillHandler handler)
{
L2SkillType[] types = handler.getSkillIds();
for (L2SkillType t : types)
_datatable.put(t.ordinal(), handler);
}
public ISkillHandler getSkillHandler(L2SkillType skillType)
{
return _datatable.get(skillType.ordinal());
}
/**
* @return
*/
public int size()
{
return _datatable.size();
}
private static class SingletonHolder
{
protected static final SkillHandler _instance = new SkillHandler();
}
}