/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.geo; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import silentium.commons.utils.Point3D; import silentium.gameserver.configs.MainConfig; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.L2Spawn; import silentium.gameserver.model.Location; import silentium.gameserver.model.actor.instance.L2PcInstance; /** * @author -Nemesiss- */ public class GeoData { private static Logger _log = LoggerFactory.getLogger(GeoData.class.getName()); protected GeoData() { } protected GeoData(final boolean disabled) { if (disabled) _log.info("GeoData: the system is disabled."); } public static GeoData getInstance() { return SingletonHolder._instance; } // Public Methods /** * @param x * @param y * @return Geo Block Type */ public short getType(int x, int y) { return 0; } /** * @param x * @param y * @param z * @return Nearles Z */ public short getHeight(int x, int y, int z) { return (short) z; } /** * @param x * @param y * @param zmin * @param zmax * @param spawn * @return */ public short getSpawnHeight(int x, int y, int zmin, int zmax, L2Spawn spawn) { return (short) zmin; } /** * @param x * @param y * @return */ public String geoPosition(int x, int y) { return ""; } /** * @param cha * @param target * @return True if cha can see target (LOS) */ public boolean canSeeTarget(L2Object cha, L2Object target) { // If geo is off do simple check :] // Don't allow casting on players on different dungeon lvls etc return (Math.abs(target.getZ() - cha.getZ()) < 1000); } public boolean canSeeTarget(L2Object cha, Point3D worldPosition) { // If geo is off do simple check :] // Don't allow casting on players on different dungeon lvls etc return Math.abs(worldPosition.getZ() - cha.getZ()) < 1000; } public boolean canSeeTarget(int x, int y, int z, int tx, int ty, int tz) { // If geo is off do simple check :] // Don't allow casting on players on different dungeon lvls etc return (Math.abs(z - tz) < 1000); } /** * @param gm * @param target * @return True if cha can see target (LOS) and send usful info to PC */ public boolean canSeeTargetDebug(L2PcInstance gm, L2Object target) { return true; } /** * @param x * @param y * @param z * @return Geo NSWE (0-15) */ public short getNSWE(int x, int y, int z) { return 15; } public short getHeightAndNSWE(int x, int y, int z) { return (short) ((z << 1) | 15); } /** * @param x * @param y * @param z * @param tx * @param ty * @param tz * @return Last Location (x,y,z) where player can walk - just befor wall */ public Location moveCheck(int x, int y, int z, int tx, int ty, int tz) { return new Location(tx, ty, tz); } public boolean canMoveFromToTarget(int x, int y, int z, int tx, int ty, int tz) { return true; } /** * @param gm * @param comment */ public void addGeoDataBug(L2PcInstance gm, String comment) { // Do Nothing } public static void unloadGeodata(byte rx, byte ry) { } public static boolean loadGeodataFile(byte rx, byte ry) { return false; } public boolean hasGeo(int x, int y) { return false; } private static class SingletonHolder { protected static final GeoData _instance = MainConfig.GEODATA > 0 ? GeoEngine.getInstance() : new GeoData(true); } }