/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.geo;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import silentium.commons.utils.Point3D;
import silentium.gameserver.configs.MainConfig;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.L2Spawn;
import silentium.gameserver.model.Location;
import silentium.gameserver.model.actor.instance.L2PcInstance;
/**
* @author -Nemesiss-
*/
public class GeoData
{
private static Logger _log = LoggerFactory.getLogger(GeoData.class.getName());
protected GeoData()
{
}
protected GeoData(final boolean disabled)
{
if (disabled)
_log.info("GeoData: the system is disabled.");
}
public static GeoData getInstance()
{
return SingletonHolder._instance;
}
// Public Methods
/**
* @param x
* @param y
* @return Geo Block Type
*/
public short getType(int x, int y)
{
return 0;
}
/**
* @param x
* @param y
* @param z
* @return Nearles Z
*/
public short getHeight(int x, int y, int z)
{
return (short) z;
}
/**
* @param x
* @param y
* @param zmin
* @param zmax
* @param spawn
* @return
*/
public short getSpawnHeight(int x, int y, int zmin, int zmax, L2Spawn spawn)
{
return (short) zmin;
}
/**
* @param x
* @param y
* @return
*/
public String geoPosition(int x, int y)
{
return "";
}
/**
* @param cha
* @param target
* @return True if cha can see target (LOS)
*/
public boolean canSeeTarget(L2Object cha, L2Object target)
{
// If geo is off do simple check :]
// Don't allow casting on players on different dungeon lvls etc
return (Math.abs(target.getZ() - cha.getZ()) < 1000);
}
public boolean canSeeTarget(L2Object cha, Point3D worldPosition)
{
// If geo is off do simple check :]
// Don't allow casting on players on different dungeon lvls etc
return Math.abs(worldPosition.getZ() - cha.getZ()) < 1000;
}
public boolean canSeeTarget(int x, int y, int z, int tx, int ty, int tz)
{
// If geo is off do simple check :]
// Don't allow casting on players on different dungeon lvls etc
return (Math.abs(z - tz) < 1000);
}
/**
* @param gm
* @param target
* @return True if cha can see target (LOS) and send usful info to PC
*/
public boolean canSeeTargetDebug(L2PcInstance gm, L2Object target)
{
return true;
}
/**
* @param x
* @param y
* @param z
* @return Geo NSWE (0-15)
*/
public short getNSWE(int x, int y, int z)
{
return 15;
}
public short getHeightAndNSWE(int x, int y, int z)
{
return (short) ((z << 1) | 15);
}
/**
* @param x
* @param y
* @param z
* @param tx
* @param ty
* @param tz
* @return Last Location (x,y,z) where player can walk - just befor wall
*/
public Location moveCheck(int x, int y, int z, int tx, int ty, int tz)
{
return new Location(tx, ty, tz);
}
public boolean canMoveFromToTarget(int x, int y, int z, int tx, int ty, int tz)
{
return true;
}
/**
* @param gm
* @param comment
*/
public void addGeoDataBug(L2PcInstance gm, String comment)
{
// Do Nothing
}
public static void unloadGeodata(byte rx, byte ry)
{
}
public static boolean loadGeodataFile(byte rx, byte ry)
{
return false;
}
public boolean hasGeo(int x, int y)
{
return false;
}
private static class SingletonHolder
{
protected static final GeoData _instance = MainConfig.GEODATA > 0 ? GeoEngine.getInstance() : new GeoData(true);
}
}