/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.handlers.skill;
import silentium.gameserver.ai.CtrlEvent;
import silentium.gameserver.handler.ISkillHandler;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.instance.L2MonsterInstance;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.SystemMessage;
import silentium.gameserver.skills.Formulas;
import silentium.gameserver.templates.skills.L2SkillType;
/**
* @author _drunk_
*/
public class Spoil implements ISkillHandler {
private static final L2SkillType[] SKILL_IDS = { L2SkillType.SPOIL };
@Override
public void useSkill(final L2Character activeChar, final L2Skill skill, final L2Object... targets) {
if (!(activeChar instanceof L2PcInstance))
return;
if (targets == null)
return;
for (final L2Object tgt : targets) {
if (!(tgt instanceof L2MonsterInstance))
continue;
final L2MonsterInstance target = (L2MonsterInstance) tgt;
if (target.isSpoil()) {
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ALREADY_SPOILED));
continue;
}
// SPOIL SYSTEM by Lbaldi
boolean spoil = false;
if (!target.isDead()) {
spoil = Formulas.calcMagicSuccess(activeChar, (L2Character) tgt, skill);
if (spoil) {
target.setSpoil(true);
target.setIsSpoiledBy(activeChar.getObjectId());
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SPOIL_SUCCESS));
} else
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_RESISTED_YOUR_S2).addCharName(target).addSkillName(skill.getDisplayId()));
target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar);
}
}
}
@Override
public L2SkillType[] getSkillIds() {
return SKILL_IDS;
}
}