/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.handlers.skill; import silentium.gameserver.ai.CtrlEvent; import silentium.gameserver.handler.ISkillHandler; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.instance.L2MonsterInstance; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.SystemMessage; import silentium.gameserver.skills.Formulas; import silentium.gameserver.templates.skills.L2SkillType; /** * @author _drunk_ */ public class Spoil implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.SPOIL }; @Override public void useSkill(final L2Character activeChar, final L2Skill skill, final L2Object... targets) { if (!(activeChar instanceof L2PcInstance)) return; if (targets == null) return; for (final L2Object tgt : targets) { if (!(tgt instanceof L2MonsterInstance)) continue; final L2MonsterInstance target = (L2MonsterInstance) tgt; if (target.isSpoil()) { activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ALREADY_SPOILED)); continue; } // SPOIL SYSTEM by Lbaldi boolean spoil = false; if (!target.isDead()) { spoil = Formulas.calcMagicSuccess(activeChar, (L2Character) tgt, skill); if (spoil) { target.setSpoil(true); target.setIsSpoiledBy(activeChar.getObjectId()); activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SPOIL_SUCCESS)); } else activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_RESISTED_YOUR_S2).addCharName(target).addSkillName(skill.getDisplayId())); target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar); } } } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } }