/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model; import silentium.gameserver.model.itemcontainer.Inventory; import silentium.gameserver.model.itemcontainer.PcInventory; /** * Used to Store data sent to Client for Character Selection screen. */ public class CharSelectInfoPackage { private String _name; private int _objectId = 0; private int _charId = 0x00030b7a; private long _exp = 0; private int _sp = 0; private int _clanId = 0; private int _race = 0; private int _classId = 0; private int _baseClassId = 0; private long _deleteTimer = 0L; private long _lastAccess = 0L; private int _face = 0; private int _hairStyle = 0; private int _hairColor = 0; private int _sex = 0; private int _level = 1; private int _maxHp = 0; private double _currentHp = 0; private int _maxMp = 0; private double _currentMp = 0; private final int[][] _paperdoll; private int _karma = 0; private int _pkKills = 0; private int _pvpKills = 0; private int _augmentationId = 0; private int _x = 0; private int _y = 0; private int _z = 0; private int _accessLevel = 0; public CharSelectInfoPackage(int objectId, String name) { setObjectId(objectId); _name = name; _paperdoll = PcInventory.restoreVisibleInventory(objectId); } public int getObjectId() { return _objectId; } public void setObjectId(int objectId) { _objectId = objectId; } public int getAccessLevel() { return _accessLevel; } public void setAccessLevel(int level) { _accessLevel = level; } public int getCharId() { return _charId; } public void setCharId(int charId) { _charId = charId; } public int getClanId() { return _clanId; } public void setClanId(int clanId) { _clanId = clanId; } public int getClassId() { return _classId; } public void setClassId(int classId) { _classId = classId; } public int getBaseClassId() { return _baseClassId; } public void setBaseClassId(int baseClassId) { _baseClassId = baseClassId; } public double getCurrentHp() { return _currentHp; } public void setCurrentHp(double currentHp) { _currentHp = currentHp; } public double getCurrentMp() { return _currentMp; } public void setCurrentMp(double currentMp) { _currentMp = currentMp; } public long getDeleteTimer() { return _deleteTimer; } public void setDeleteTimer(long deleteTimer) { _deleteTimer = deleteTimer; } public long getLastAccess() { return _lastAccess; } public void setLastAccess(long lastAccess) { _lastAccess = lastAccess; } public long getExp() { return _exp; } public void setExp(long exp) { _exp = exp; } public int getFace() { return _face; } public void setFace(int face) { _face = face; } public int getHairColor() { return _hairColor; } public void setHairColor(int hairColor) { _hairColor = hairColor; } public int getHairStyle() { return _hairStyle; } public void setHairStyle(int hairStyle) { _hairStyle = hairStyle; } public int getPaperdollObjectId(int slot) { return _paperdoll[slot][0]; } public int getPaperdollItemId(int slot) { return _paperdoll[slot][1]; } public int getLevel() { return _level; } public void setLevel(int level) { _level = level; } public int getMaxHp() { return _maxHp; } public void setMaxHp(int maxHp) { _maxHp = maxHp; } public int getMaxMp() { return _maxMp; } public void setMaxMp(int maxMp) { _maxMp = maxMp; } public String getName() { return _name; } public void setName(String name) { _name = name; } public int getRace() { return _race; } public void setRace(int race) { _race = race; } public int getSex() { return _sex; } public void setSex(int sex) { _sex = sex; } public int getSp() { return _sp; } public void setSp(int sp) { _sp = sp; } public int getEnchantEffect() { return _paperdoll[Inventory.PAPERDOLL_RHAND][2]; } public int getKarma() { return _karma; } public void setKarma(int k) { _karma = k; } public int getAugmentationId() { return _augmentationId; } public void setAugmentationId(int augmentationId) { _augmentationId = augmentationId; } public int getPkKills() { return _pkKills; } public void setPkKills(int PkKills) { _pkKills = PkKills; } public int getPvPKills() { return _pvpKills; } public void setPvPKills(int PvPKills) { _pvpKills = PvPKills; } public int getX() { return _x; } public void setX(int x) { _x = x; } public int getY() { return _y; } public void setY(int y) { _y = y; } public int getZ() { return _z; } public void setZ(int z) { _z = z; } }