/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills; import java.io.File; import java.util.List; import javolution.util.FastList; import org.w3c.dom.Document; import org.w3c.dom.NamedNodeMap; import org.w3c.dom.Node; import silentium.gameserver.model.L2Skill; import silentium.gameserver.skills.conditions.Condition; import silentium.gameserver.templates.StatsSet; import silentium.gameserver.templates.skills.L2SkillType; /** * @author mkizub */ final class DocumentSkill extends DocumentBase { public class Skill { public int id; public String name; public StatsSet[] sets; public StatsSet[] enchsets1; public StatsSet[] enchsets2; public int currentLevel; public List<L2Skill> skills = new FastList<>(); public List<L2Skill> currentSkills = new FastList<>(); } private Skill _currentSkill; private final List<L2Skill> _skillsInFile = new FastList<>(); DocumentSkill(File file) { super(file); } private void setCurrentSkill(Skill skill) { _currentSkill = skill; } @Override protected StatsSet getStatsSet() { return _currentSkill.sets[_currentSkill.currentLevel]; } protected List<L2Skill> getSkills() { return _skillsInFile; } @Override protected String getTableValue(String name) { try { return _tables.get(name)[_currentSkill.currentLevel]; } catch (RuntimeException e) { _log.error("Error in table: " + name + " of Skill Id " + _currentSkill.id, e); return ""; } } @Override protected String getTableValue(String name, int idx) { try { return _tables.get(name)[idx - 1]; } catch (RuntimeException e) { _log.error("wrong level count in skill Id " + _currentSkill.id, e); return ""; } } @Override protected void parseDocument(Document doc) { for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling()) { if ("list".equalsIgnoreCase(n.getNodeName())) { for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling()) { if ("skill".equalsIgnoreCase(d.getNodeName())) { setCurrentSkill(new Skill()); parseSkill(d); _skillsInFile.addAll(_currentSkill.skills); resetTable(); } } } else if ("skill".equalsIgnoreCase(n.getNodeName())) { setCurrentSkill(new Skill()); parseSkill(n); _skillsInFile.addAll(_currentSkill.skills); } } } protected void parseSkill(Node n) { NamedNodeMap attrs = n.getAttributes(); int enchantLevels1 = 0; int enchantLevels2 = 0; int skillId = Integer.parseInt(attrs.getNamedItem("id").getNodeValue()); String skillName = attrs.getNamedItem("name").getNodeValue(); String levels = attrs.getNamedItem("levels").getNodeValue(); int lastLvl = Integer.parseInt(levels); if (attrs.getNamedItem("enchantLevels1") != null) enchantLevels1 = Integer.parseInt(attrs.getNamedItem("enchantLevels1").getNodeValue()); if (attrs.getNamedItem("enchantLevels2") != null) enchantLevels2 = Integer.parseInt(attrs.getNamedItem("enchantLevels2").getNodeValue()); _currentSkill.id = skillId; _currentSkill.name = skillName; _currentSkill.sets = new StatsSet[lastLvl]; _currentSkill.enchsets1 = new StatsSet[enchantLevels1]; _currentSkill.enchsets2 = new StatsSet[enchantLevels2]; for (int i = 0; i < lastLvl; i++) { _currentSkill.sets[i] = new StatsSet(); _currentSkill.sets[i].set("skill_id", _currentSkill.id); _currentSkill.sets[i].set("level", i + 1); _currentSkill.sets[i].set("name", _currentSkill.name); } if (_currentSkill.sets.length != lastLvl) throw new RuntimeException("Skill id=" + skillId + " number of levels missmatch, " + lastLvl + " levels expected"); Node first = n.getFirstChild(); for (n = first; n != null; n = n.getNextSibling()) { if ("table".equalsIgnoreCase(n.getNodeName())) parseTable(n); } for (int i = 1; i <= lastLvl; i++) { for (n = first; n != null; n = n.getNextSibling()) { if ("set".equalsIgnoreCase(n.getNodeName())) parseBeanSet(n, _currentSkill.sets[i - 1], i); } } for (int i = 0; i < enchantLevels1; i++) { _currentSkill.enchsets1[i] = new StatsSet(); _currentSkill.enchsets1[i].set("skill_id", _currentSkill.id); // currentSkill.enchsets1[i] = currentSkill.sets[currentSkill.sets.length-1]; _currentSkill.enchsets1[i].set("level", i + 101); _currentSkill.enchsets1[i].set("name", _currentSkill.name); // currentSkill.enchsets1[i].set("skillType", "NOTDONE"); for (n = first; n != null; n = n.getNextSibling()) { if ("set".equalsIgnoreCase(n.getNodeName())) parseBeanSet(n, _currentSkill.enchsets1[i], _currentSkill.sets.length); } for (n = first; n != null; n = n.getNextSibling()) { if ("enchant1".equalsIgnoreCase(n.getNodeName())) parseBeanSet(n, _currentSkill.enchsets1[i], i + 1); } } if (_currentSkill.enchsets1.length != enchantLevels1) throw new RuntimeException("Skill id=" + skillId + " number of levels missmatch, " + enchantLevels1 + " levels expected"); for (int i = 0; i < enchantLevels2; i++) { _currentSkill.enchsets2[i] = new StatsSet(); // currentSkill.enchsets2[i] = currentSkill.sets[currentSkill.sets.length-1]; _currentSkill.enchsets2[i].set("skill_id", _currentSkill.id); _currentSkill.enchsets2[i].set("level", i + 141); _currentSkill.enchsets2[i].set("name", _currentSkill.name); // currentSkill.enchsets2[i].set("skillType", "NOTDONE"); for (n = first; n != null; n = n.getNextSibling()) { if ("set".equalsIgnoreCase(n.getNodeName())) parseBeanSet(n, _currentSkill.enchsets2[i], _currentSkill.sets.length); } for (n = first; n != null; n = n.getNextSibling()) { if ("enchant2".equalsIgnoreCase(n.getNodeName())) parseBeanSet(n, _currentSkill.enchsets2[i], i + 1); } } if (_currentSkill.enchsets2.length != enchantLevels2) throw new RuntimeException("Skill id=" + skillId + " number of levels missmatch, " + enchantLevels2 + " levels expected"); makeSkills(); for (int i = 0; i < lastLvl; i++) { _currentSkill.currentLevel = i; for (n = first; n != null; n = n.getNextSibling()) { if ("cond".equalsIgnoreCase(n.getNodeName())) { Condition condition = parseCondition(n.getFirstChild(), _currentSkill.currentSkills.get(i)); Node msg = n.getAttributes().getNamedItem("msg"); Node msgId = n.getAttributes().getNamedItem("msgId"); if (condition != null && msg != null) condition.setMessage(msg.getNodeValue()); else if (condition != null && msgId != null) { condition.setMessageId(Integer.decode(getValue(msgId.getNodeValue(), null))); Node addName = n.getAttributes().getNamedItem("addName"); if (addName != null && Integer.decode(getValue(msgId.getNodeValue(), null)) > 0) condition.addName(); } _currentSkill.currentSkills.get(i).attach(condition, false); } else if ("for".equalsIgnoreCase(n.getNodeName())) { parseTemplate(n, _currentSkill.currentSkills.get(i)); } } } for (int i = lastLvl; i < lastLvl + enchantLevels1; i++) { _currentSkill.currentLevel = i - lastLvl; boolean foundCond = false, foundFor = false; for (n = first; n != null; n = n.getNextSibling()) { if ("enchant1cond".equalsIgnoreCase(n.getNodeName())) { foundCond = true; Condition condition = parseCondition(n.getFirstChild(), _currentSkill.currentSkills.get(i)); Node msg = n.getAttributes().getNamedItem("msg"); if (condition != null && msg != null) condition.setMessage(msg.getNodeValue()); _currentSkill.currentSkills.get(i).attach(condition, false); } else if ("enchant1for".equalsIgnoreCase(n.getNodeName())) { foundFor = true; parseTemplate(n, _currentSkill.currentSkills.get(i)); } } // If none found, the enchanted skill will take effects from maxLvL of norm skill if (!foundCond || !foundFor) { _currentSkill.currentLevel = lastLvl - 1; for (n = first; n != null; n = n.getNextSibling()) { if (!foundCond && "cond".equalsIgnoreCase(n.getNodeName())) { Condition condition = parseCondition(n.getFirstChild(), _currentSkill.currentSkills.get(i)); Node msg = n.getAttributes().getNamedItem("msg"); if (condition != null && msg != null) condition.setMessage(msg.getNodeValue()); _currentSkill.currentSkills.get(i).attach(condition, false); } else if (!foundFor && "for".equalsIgnoreCase(n.getNodeName())) { parseTemplate(n, _currentSkill.currentSkills.get(i)); } } } } for (int i = lastLvl + enchantLevels1; i < lastLvl + enchantLevels1 + enchantLevels2; i++) { boolean foundCond = false, foundFor = false; _currentSkill.currentLevel = i - lastLvl - enchantLevels1; for (n = first; n != null; n = n.getNextSibling()) { if ("enchant2cond".equalsIgnoreCase(n.getNodeName())) { foundCond = true; Condition condition = parseCondition(n.getFirstChild(), _currentSkill.currentSkills.get(i)); Node msg = n.getAttributes().getNamedItem("msg"); if (condition != null && msg != null) condition.setMessage(msg.getNodeValue()); _currentSkill.currentSkills.get(i).attach(condition, false); } else if ("enchant2for".equalsIgnoreCase(n.getNodeName())) { foundFor = true; parseTemplate(n, _currentSkill.currentSkills.get(i)); } } // If none found, the enchanted skill will take effects from maxLvL of norm skill if (!foundCond || !foundFor) { _currentSkill.currentLevel = lastLvl - 1; for (n = first; n != null; n = n.getNextSibling()) { if (!foundCond && "cond".equalsIgnoreCase(n.getNodeName())) { Condition condition = parseCondition(n.getFirstChild(), _currentSkill.currentSkills.get(i)); Node msg = n.getAttributes().getNamedItem("msg"); if (condition != null && msg != null) condition.setMessage(msg.getNodeValue()); _currentSkill.currentSkills.get(i).attach(condition, false); } else if (!foundFor && "for".equalsIgnoreCase(n.getNodeName())) { parseTemplate(n, _currentSkill.currentSkills.get(i)); } } } } _currentSkill.skills.addAll(_currentSkill.currentSkills); } private void makeSkills() { int count = 0; _currentSkill.currentSkills = new FastList<>(_currentSkill.sets.length + _currentSkill.enchsets1.length + _currentSkill.enchsets2.length); for (int i = 0; i < _currentSkill.sets.length; i++) { try { _currentSkill.currentSkills.add(i, _currentSkill.sets[i].getEnum("skillType", L2SkillType.class).makeSkill(_currentSkill.sets[i])); count++; } catch (Exception e) { _log.error("Skill id=" + _currentSkill.sets[i].getEnum("skillType", L2SkillType.class).makeSkill(_currentSkill.sets[i]).getDisplayId() + "level" + _currentSkill.sets[i].getEnum("skillType", L2SkillType.class).makeSkill(_currentSkill.sets[i]).getLevel(), e); } } int _count = count; for (int i = 0; i < _currentSkill.enchsets1.length; i++) { try { _currentSkill.currentSkills.add(_count + i, _currentSkill.enchsets1[i].getEnum("skillType", L2SkillType.class).makeSkill(_currentSkill.enchsets1[i])); count++; } catch (Exception e) { _log.error("Skill id=" + _currentSkill.enchsets1[i].getEnum("skillType", L2SkillType.class).makeSkill(_currentSkill.enchsets1[i]).getDisplayId() + " level=" + _currentSkill.enchsets1[i].getEnum("skillType", L2SkillType.class).makeSkill(_currentSkill.enchsets1[i]).getLevel(), e); } } _count = count; for (int i = 0; i < _currentSkill.enchsets2.length; i++) { try { _currentSkill.currentSkills.add(_count + i, _currentSkill.enchsets2[i].getEnum("skillType", L2SkillType.class).makeSkill(_currentSkill.enchsets2[i])); count++; } catch (Exception e) { _log.error("Skill id=" + _currentSkill.enchsets2[i].getEnum("skillType", L2SkillType.class).makeSkill(_currentSkill.enchsets2[i]).getDisplayId() + " level=" + _currentSkill.enchsets2[i].getEnum("skillType", L2SkillType.class).makeSkill(_currentSkill.enchsets2[i]).getLevel(), e); } } } }