/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.funcs; import silentium.gameserver.skills.Env; import silentium.gameserver.skills.Stats; import silentium.gameserver.skills.basefuncs.Func; import silentium.gameserver.templates.chars.L2PcTemplate; public class FuncMaxCpAdd extends Func { static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd(); public static Func getInstance() { return _fmca_instance; } private FuncMaxCpAdd() { super(Stats.MAX_CP, 0x10, null); } @Override public void calc(Env env) { L2PcTemplate t = (L2PcTemplate) env.player.getTemplate(); int lvl = env.player.getLevel() - t.classBaseLevel; // This is to prevent Players having only 1 CP if (lvl < 0) lvl = 0; double cpmod = t.lvlCpMod * lvl; double cpmax = (t.lvlCpAdd + cpmod) * lvl; double cpmin = (t.lvlCpAdd * lvl) + cpmod; env.value += (cpmax + cpmin) / 2; } }