/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import java.util.List;
import silentium.commons.utils.Point3D;
/**
* Format: (ch) d[ddddd]
*
* @author -Wooden-
*/
public class ExCursedWeaponLocation extends L2GameServerPacket
{
private final List<CursedWeaponInfo> _cursedWeaponInfo;
public ExCursedWeaponLocation(List<CursedWeaponInfo> cursedWeaponInfo)
{
_cursedWeaponInfo = cursedWeaponInfo;
}
@Override
protected void writeImpl()
{
writeC(0xfe);
writeH(0x46);
if (!_cursedWeaponInfo.isEmpty())
{
writeD(_cursedWeaponInfo.size());
for (CursedWeaponInfo w : _cursedWeaponInfo)
{
writeD(w.id);
writeD(w.activated);
writeD(w.pos.getX());
writeD(w.pos.getY());
writeD(w.pos.getZ());
}
}
else
{
writeD(0);
writeD(0);
}
}
public static class CursedWeaponInfo
{
public Point3D pos;
public int id;
public int activated; // 0 - not activated ? 1 - activated
public CursedWeaponInfo(Point3D p, int ID, int status)
{
pos = p;
id = ID;
activated = status;
}
}
}