/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import java.util.List; import silentium.commons.utils.Point3D; /** * Format: (ch) d[ddddd] * * @author -Wooden- */ public class ExCursedWeaponLocation extends L2GameServerPacket { private final List<CursedWeaponInfo> _cursedWeaponInfo; public ExCursedWeaponLocation(List<CursedWeaponInfo> cursedWeaponInfo) { _cursedWeaponInfo = cursedWeaponInfo; } @Override protected void writeImpl() { writeC(0xfe); writeH(0x46); if (!_cursedWeaponInfo.isEmpty()) { writeD(_cursedWeaponInfo.size()); for (CursedWeaponInfo w : _cursedWeaponInfo) { writeD(w.id); writeD(w.activated); writeD(w.pos.getX()); writeD(w.pos.getY()); writeD(w.pos.getZ()); } } else { writeD(0); writeD(0); } } public static class CursedWeaponInfo { public Point3D pos; public int id; public int activated; // 0 - not activated ? 1 - activated public CursedWeaponInfo(Point3D p, int ID, int status) { pos = p; id = ID; activated = status; } } }