/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.actor.L2Playable; /** * @author Luca Baldi */ public class RelationChanged extends L2GameServerPacket { public static final int RELATION_PVP_FLAG = 0x00002; // pvp ??? public static final int RELATION_HAS_KARMA = 0x00004; // karma ??? public static final int RELATION_LEADER = 0x00080; // leader public static final int RELATION_INSIEGE = 0x00200; // true if in siege public static final int RELATION_ATTACKER = 0x00400; // true when attacker public static final int RELATION_ALLY = 0x00800; // blue siege icon, cannot have if red public static final int RELATION_ENEMY = 0x01000; // true when red icon, doesn't matter with blue public static final int RELATION_MUTUAL_WAR = 0x08000; // double fist public static final int RELATION_1SIDED_WAR = 0x10000; // single fist private final int _objId, _relation, _autoAttackable, _karma, _pvpFlag; public RelationChanged(L2Playable cha, int relation, boolean autoattackable) { _objId = cha.getObjectId(); _relation = relation; _autoAttackable = autoattackable ? 1 : 0; _karma = cha.getKarma(); _pvpFlag = cha.getPvpFlag(); } @Override protected final void writeImpl() { writeC(0xce); writeD(_objId); writeD(_relation); writeD(_autoAttackable); writeD(_karma); writeD(_pvpFlag); } }