/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model.actor.instance; import java.util.concurrent.Future; import silentium.commons.utils.Rnd; import silentium.gameserver.ThreadPoolManager; import silentium.gameserver.ai.CtrlIntention; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.SystemMessage; import silentium.gameserver.skills.SkillHolder; import silentium.gameserver.templates.chars.L2NpcTemplate; import silentium.gameserver.templates.skills.L2SkillType; /** * A BabyPet can heal his owner. It got 2 heal power, weak or strong. * <ul> * <li>If the owner's HP is more than 80%, do nothing.</li> * <li>If the owner's HP is under 15%, have 75% chances of using a strong heal.</li> * <li>Otherwise, have 25% chances for weak heal.</li> * </ul> */ public final class L2BabyPetInstance extends L2PetInstance { protected SkillHolder _majorHeal = null; protected SkillHolder _minorHeal = null; private Future<?> _castTask; public L2BabyPetInstance(int objectId, L2NpcTemplate template, L2PcInstance owner, L2ItemInstance control) { super(objectId, template, owner, control); } @Override public void onSpawn() { super.onSpawn(); double healPower = 0; int skillLevel; for (L2Skill skill : getTemplate().getSkillsArray()) { if (skill.isActive() && (skill.getTargetType() == L2Skill.SkillTargetType.TARGET_OWNER_PET)) { if (skill.getSkillType() == L2SkillType.HEAL) { // The skill level is calculated on the fly. Template got an skill level of 1. skillLevel = getSkillLevel(skill.getId()); if (skillLevel <= 0) continue; if (healPower == 0) { // set both heal types to the same skill _majorHeal = new SkillHolder(skill.getId(), skillLevel); _minorHeal = _majorHeal; healPower = skill.getPower(); } else { // another heal skill found - search for most powerful if (skill.getPower() > healPower) _majorHeal = new SkillHolder(skill.getId(), skillLevel); else _minorHeal = new SkillHolder(skill.getId(), skillLevel); } } } } startCastTask(); } @Override public boolean doDie(L2Character killer) { if (!super.doDie(killer)) return false; stopCastTask(); abortCast(); return true; } @Override public synchronized void unSummon(L2PcInstance owner) { stopCastTask(); abortCast(); super.unSummon(owner); } @Override public void doRevive() { super.doRevive(); startCastTask(); } private final void startCastTask() { if (_majorHeal != null && _castTask == null && !isDead()) // cast task is not yet started and not dead (will start on // revive) _castTask = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(new CastTask(this), 3000, 1000); } private final void stopCastTask() { if (_castTask != null) { _castTask.cancel(false); _castTask = null; } } protected void castSkill(L2Skill skill) { // casting automatically stops any other action (such as autofollow or a move-to). // We need to gather the necessary info to restore the previous state. final boolean previousFollowStatus = getFollowStatus(); // pet not following and owner outside cast range if (!previousFollowStatus && !isInsideRadius(getOwner(), skill.getCastRange(), true, true)) return; setTarget(getOwner()); useMagic(skill, false, false); getOwner().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.PET_USES_S1).addSkillName(skill)); // calling useMagic changes the follow status, if the babypet actually casts // (as opposed to failing due some factors, such as too low MP, etc). // if the status has actually been changed, revert it. Else, allow the pet to // continue whatever it was trying to do. // NOTE: This is important since the pet may have been told to attack a target. // reverting the follow status will abort this attack! While aborting the attack // in order to heal is natural, it is not acceptable to abort the attack on its own, // merely because the timer stroke and without taking any other action... if (previousFollowStatus != getFollowStatus()) setFollowStatus(previousFollowStatus); } private class CastTask implements Runnable { private final L2BabyPetInstance _baby; public CastTask(L2BabyPetInstance baby) { _baby = baby; } @Override public void run() { L2PcInstance owner = _baby.getOwner(); // if the owner is dead, merely wait for the owner to be resurrected // if the pet is still casting from the previous iteration, allow the cast to complete... if (owner != null && !owner.isDead() && !owner.isInvul() && !_baby.isCastingNow() && !_baby.isBetrayed() && !_baby.isMuted() && !_baby.isOutOfControl() && _baby.getAI().getIntention() != CtrlIntention.AI_INTENTION_CAST) { L2Skill skill = null; if (_majorHeal != null) { final double hpPercent = owner.getCurrentHp() / owner.getMaxHp(); if (hpPercent < 0.15) { skill = _majorHeal.getSkill(); if (!_baby.isSkillDisabled(skill) && Rnd.get(100) <= 75) { if (_baby.getCurrentMp() >= skill.getMpConsume()) { castSkill(skill); return; } } } else if ((_majorHeal.getSkill() != _minorHeal.getSkill()) && hpPercent < 0.8) { // Cast _minorHeal only if it's different than _majorHeal, then pet has two heals available. skill = _minorHeal.getSkill(); if (!_baby.isSkillDisabled(skill) && Rnd.get(100) <= 25) { if (_baby.getCurrentMp() >= skill.getMpConsume()) { castSkill(skill); return; } } } } } } } }