/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.L2World;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.ActionFailed;
public final class AttackRequest extends L2GameClientPacket
{
// cddddc
private int _objectId;
private int _originX, _originY, _originZ;
private int _attackId;
@Override
protected void readImpl()
{
_objectId = readD();
_originX = readD();
_originY = readD();
_originZ = readD();
_attackId = readC(); // 0 for simple click 1 for shift-click
}
@Override
protected void runImpl()
{
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
if (activeChar.inObserverMode())
{
activeChar.sendPacket(SystemMessageId.OBSERVERS_CANNOT_PARTICIPATE);
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
// avoid using expensive operations if not needed
final L2Object target;
if (activeChar.getTargetId() == _objectId)
target = activeChar.getTarget();
else
target = L2World.getInstance().findObject(_objectId);
if (target == null)
return;
if (activeChar.getTarget() != target)
target.onAction(activeChar);
else
{
if ((target.getObjectId() != activeChar.getObjectId()) && activeChar.getPrivateStoreType() == 0 && activeChar.getActiveRequester() == null)
target.onForcedAttack(activeChar);
else
sendPacket(ActionFailed.STATIC_PACKET);
}
}
}