/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.L2World; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.ActionFailed; public final class AttackRequest extends L2GameClientPacket { // cddddc private int _objectId; private int _originX, _originY, _originZ; private int _attackId; @Override protected void readImpl() { _objectId = readD(); _originX = readD(); _originY = readD(); _originZ = readD(); _attackId = readC(); // 0 for simple click 1 for shift-click } @Override protected void runImpl() { final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; if (activeChar.inObserverMode()) { activeChar.sendPacket(SystemMessageId.OBSERVERS_CANNOT_PARTICIPATE); activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } // avoid using expensive operations if not needed final L2Object target; if (activeChar.getTargetId() == _objectId) target = activeChar.getTarget(); else target = L2World.getInstance().findObject(_objectId); if (target == null) return; if (activeChar.getTarget() != target) target.onAction(activeChar); else { if ((target.getObjectId() != activeChar.getObjectId()) && activeChar.getPrivateStoreType() == 0 && activeChar.getActiveRequester() == null) target.onForcedAttack(activeChar); else sendPacket(ActionFailed.STATIC_PACKET); } } }