/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model.actor.instance;
import silentium.commons.utils.Rnd;
import silentium.gameserver.ThreadPoolManager;
import silentium.gameserver.ai.CtrlIntention;
import silentium.gameserver.model.L2CharPosition;
import silentium.gameserver.model.actor.L2Npc;
import silentium.gameserver.network.serverpackets.ActionFailed;
import silentium.gameserver.network.serverpackets.MoveToPawn;
import silentium.gameserver.network.serverpackets.MyTargetSelected;
import silentium.gameserver.network.serverpackets.ValidateLocation;
import silentium.gameserver.templates.chars.L2NpcTemplate;
public class L2TownPetInstance extends L2NpcInstance
{
int randomX, randomY, spawnX, spawnY;
public L2TownPetInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
setRunning();
ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new RandomWalkTask(), 1000, 10000);
}
@Override
public void onAction(L2PcInstance player)
{
if (!player.canTarget())
return;
if (this != player.getTarget())
{
player.setTarget(this);
player.sendPacket(new MyTargetSelected(getObjectId(), 0));
player.sendPacket(new ValidateLocation(this));
}
else
{
if (!canInteract(player))
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
else
{
// Rotate the player to face the instance
player.sendPacket(new MoveToPawn(player, this, L2Npc.INTERACTION_DISTANCE));
// Send ActionFailed to the player in order to avoid he stucks
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
}
@Override
public void onSpawn()
{
super.onSpawn();
spawnX = getX();
spawnY = getY();
}
public class RandomWalkTask implements Runnable
{
@Override
public void run()
{
randomX = spawnX + Rnd.get(150) - 75;
randomY = spawnY + Rnd.get(150) - 75;
if ((randomX != getX()) && (randomY != getY()))
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(randomX, randomY, getZ(), 0));
}
}
}