/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.handlers.admin;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import silentium.gameserver.handler.IAdminCommandHandler;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.clientpackets.Say2;
/**
* This class handles following admin commands: - invul = turns invulnerability on/off
*/
public class AdminInvul implements IAdminCommandHandler {
private static final Logger _log = LoggerFactory.getLogger(AdminInvul.class.getName());
private static final String[] ADMIN_COMMANDS = { "admin_invul", "admin_setinvul" };
@Override
public boolean useAdminCommand(final String command, final L2PcInstance activeChar) {
if ("admin_invul".equals(command))
handleInvul(activeChar);
if ("admin_setinvul".equals(command)) {
final L2Object target = activeChar.getTarget();
if (target instanceof L2PcInstance)
handleInvul((L2PcInstance) target);
}
return true;
}
@Override
public String[] getAdminCommandList() {
return ADMIN_COMMANDS;
}
private static void handleInvul(final L2PcInstance activeChar) {
final String text;
if (activeChar.isInvul()) {
activeChar.setIsInvul(false);
text = activeChar.getName() + " is now mortal.";
_log.info("GM: Gm removed invul mode from character " + activeChar.getName() + '(' + activeChar.getObjectId() + ')');
} else {
activeChar.setIsInvul(true);
text = activeChar.getName() + " is now invulnerable.";
_log.info("GM: Gm activated invul mode for character " + activeChar.getName() + '(' + activeChar.getObjectId() + ')');
}
activeChar.sendChatMessage(0, Say2.ALL, "SYS", text);
}
}