/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model; /** * This class ... * * @version $Revision: 1.2.4.2 $ $Date: 2005/03/27 15:29:33 $ */ public final class L2EnchantSkillLearn { private final int _id; private final int _level; private final int _baseLvl; private final int _prevLevel; private final int _enchant; public L2EnchantSkillLearn(int id, int lvl, int baseLvl, int prevLvl, int enchant) { _id = id; _level = lvl; _baseLvl = baseLvl; _prevLevel = prevLvl; _enchant = enchant; } /** * @return Returns the id. */ public int getId() { return _id; } /** * @return Returns the level. */ public int getLevel() { return _level; } /** * @return Returns the minLevel. */ public int getBaseLevel() { return _baseLvl; } /** * @return Returns the minSkillLevel. */ public int getPrevLevel() { return _prevLevel; } /** * @return Returns the minSkillLevel. */ public int getEnchant() { return _enchant; } }