/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model;
/**
* This class ...
*
* @version $Revision: 1.2.4.2 $ $Date: 2005/03/27 15:29:33 $
*/
public final class L2EnchantSkillLearn
{
private final int _id;
private final int _level;
private final int _baseLvl;
private final int _prevLevel;
private final int _enchant;
public L2EnchantSkillLearn(int id, int lvl, int baseLvl, int prevLvl, int enchant)
{
_id = id;
_level = lvl;
_baseLvl = baseLvl;
_prevLevel = prevLvl;
_enchant = enchant;
}
/**
* @return Returns the id.
*/
public int getId()
{
return _id;
}
/**
* @return Returns the level.
*/
public int getLevel()
{
return _level;
}
/**
* @return Returns the minLevel.
*/
public int getBaseLevel()
{
return _baseLvl;
}
/**
* @return Returns the minSkillLevel.
*/
public int getPrevLevel()
{
return _prevLevel;
}
/**
* @return Returns the minSkillLevel.
*/
public int getEnchant()
{
return _enchant;
}
}