/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model.olympiad;
import java.util.Collection;
import java.util.List;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import silentium.gameserver.instancemanager.ZoneManager;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.zone.type.L2OlympiadStadiumZone;
/**
* @author GodKratos, DS
*/
public class OlympiadGameManager implements Runnable
{
private static final Logger _log = LoggerFactory.getLogger(OlympiadGameManager.class.getName());
private volatile boolean _battleStarted = false;
private final OlympiadGameTask[] _tasks;
protected OlympiadGameManager()
{
final Collection<L2OlympiadStadiumZone> zones = ZoneManager.getInstance().getAllZones(L2OlympiadStadiumZone.class);
if (zones == null || zones.isEmpty())
throw new Error("No olympiad stadium zones defined !");
_tasks = new OlympiadGameTask[zones.size()];
int i = 0;
for (L2OlympiadStadiumZone zone : zones)
_tasks[i++] = new OlympiadGameTask(zone);
_log.info("Olympiad System: Loaded " + _tasks.length + " stadiums.");
}
public static final OlympiadGameManager getInstance()
{
return SingletonHolder._instance;
}
protected final boolean isBattleStarted()
{
return _battleStarted;
}
protected final void startBattle()
{
_battleStarted = true;
}
@Override
public final void run()
{
if (Olympiad.getInstance().isOlympiadEnd())
return;
if (Olympiad.getInstance().inCompPeriod())
{
OlympiadGameTask task;
AbstractOlympiadGame newGame;
List<List<Integer>> readyClassed = OlympiadManager.getInstance().hasEnoughRegisteredClassed();
boolean readyNonClassed = OlympiadManager.getInstance().hasEnoughRegisteredNonClassed();
if (readyClassed != null || readyNonClassed)
{
// set up the games queue
for (int i = 0; i < _tasks.length; i++)
{
task = _tasks[i];
synchronized (task)
{
if (!task.isRunning())
{
// Fair arena distribution
// 0,2,4,6,8.. arenas checked for classed or teams first
if ((readyClassed != null) && (i % 2) == 0)
{
// if no ready teams found check for classed
newGame = OlympiadGameClassed.createGame(i, readyClassed);
if (newGame != null)
{
task.attachGame(newGame);
continue;
}
readyClassed = null;
}
// 1,3,5,7,9.. arenas used for non-classed
// also other arenas will be used for non-classed if no classed or teams available
if (readyNonClassed)
{
newGame = OlympiadGameNonClassed.createGame(i, OlympiadManager.getInstance().getRegisteredNonClassBased());
if (newGame != null)
{
task.attachGame(newGame);
continue;
}
readyNonClassed = false;
}
}
}
// stop generating games if no more participants
if (readyClassed == null && !readyNonClassed)
break;
}
}
}
else
{
// not in competition period
if (isAllTasksFinished())
{
OlympiadManager.getInstance().clearRegistered();
_battleStarted = false;
_log.info("Olympiad System: All current games finished.");
}
}
}
public final boolean isAllTasksFinished()
{
for (OlympiadGameTask task : _tasks)
{
if (task.isRunning())
return false;
}
return true;
}
public final OlympiadGameTask getOlympiadTask(int id)
{
if (id < 0 || id >= _tasks.length)
return null;
return _tasks[id];
}
public final int getNumberOfStadiums()
{
return _tasks.length;
}
public final void notifyCompetitorDamage(L2PcInstance player, int damage)
{
if (player == null)
return;
final int id = player.getOlympiadGameId();
if (id < 0 || id >= _tasks.length)
return;
final AbstractOlympiadGame game = _tasks[id].getGame();
if (game != null)
game.addDamage(player, damage);
}
private static class SingletonHolder
{
protected static final OlympiadGameManager _instance = new OlympiadGameManager();
}
}