/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.actor.L2Character; public class TargetUnselected extends L2GameServerPacket { private final int _targetObjId; private final int _x; private final int _y; private final int _z; public TargetUnselected(L2Character character) { _targetObjId = character.getObjectId(); _x = character.getX(); _y = character.getY(); _z = character.getZ(); } @Override protected final void writeImpl() { writeC(0x2a); writeD(_targetObjId); writeD(_x); writeD(_y); writeD(_z); } }