/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.L2ItemInstance;
import silentium.gameserver.templates.item.L2Item;
public class EquipUpdate extends L2GameServerPacket
{
private final L2ItemInstance _item;
private final int _change;
public EquipUpdate(L2ItemInstance item, int change)
{
_item = item;
_change = change;
}
@Override
protected final void writeImpl()
{
int bodypart = 0;
writeC(0x4b);
writeD(_change);
writeD(_item.getObjectId());
switch (_item.getItem().getBodyPart())
{
case L2Item.SLOT_L_EAR:
bodypart = 0x01;
break;
case L2Item.SLOT_R_EAR:
bodypart = 0x02;
break;
case L2Item.SLOT_NECK:
bodypart = 0x03;
break;
case L2Item.SLOT_R_FINGER:
bodypart = 0x04;
break;
case L2Item.SLOT_L_FINGER:
bodypart = 0x05;
break;
case L2Item.SLOT_HEAD:
bodypart = 0x06;
break;
case L2Item.SLOT_R_HAND:
bodypart = 0x07;
break;
case L2Item.SLOT_L_HAND:
bodypart = 0x08;
break;
case L2Item.SLOT_GLOVES:
bodypart = 0x09;
break;
case L2Item.SLOT_CHEST:
bodypart = 0x0a;
break;
case L2Item.SLOT_LEGS:
bodypart = 0x0b;
break;
case L2Item.SLOT_FEET:
bodypart = 0x0c;
break;
case L2Item.SLOT_BACK:
bodypart = 0x0d;
break;
case L2Item.SLOT_LR_HAND:
bodypart = 0x0e;
break;
case L2Item.SLOT_HAIR:
bodypart = 0x0f;
break;
}
_log.trace("body:" + bodypart);
writeD(bodypart);
}
}