/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.templates.item.L2Item; public class EquipUpdate extends L2GameServerPacket { private final L2ItemInstance _item; private final int _change; public EquipUpdate(L2ItemInstance item, int change) { _item = item; _change = change; } @Override protected final void writeImpl() { int bodypart = 0; writeC(0x4b); writeD(_change); writeD(_item.getObjectId()); switch (_item.getItem().getBodyPart()) { case L2Item.SLOT_L_EAR: bodypart = 0x01; break; case L2Item.SLOT_R_EAR: bodypart = 0x02; break; case L2Item.SLOT_NECK: bodypart = 0x03; break; case L2Item.SLOT_R_FINGER: bodypart = 0x04; break; case L2Item.SLOT_L_FINGER: bodypart = 0x05; break; case L2Item.SLOT_HEAD: bodypart = 0x06; break; case L2Item.SLOT_R_HAND: bodypart = 0x07; break; case L2Item.SLOT_L_HAND: bodypart = 0x08; break; case L2Item.SLOT_GLOVES: bodypart = 0x09; break; case L2Item.SLOT_CHEST: bodypart = 0x0a; break; case L2Item.SLOT_LEGS: bodypart = 0x0b; break; case L2Item.SLOT_FEET: bodypart = 0x0c; break; case L2Item.SLOT_BACK: bodypart = 0x0d; break; case L2Item.SLOT_LR_HAND: bodypart = 0x0e; break; case L2Item.SLOT_HAIR: bodypart = 0x0f; break; } _log.trace("body:" + bodypart); writeD(bodypart); } }