/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import silentium.gameserver.configs.MainConfig; import silentium.gameserver.model.L2World; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.L2FriendSay; import silentium.gameserver.utils.LoggingUtils; /** * Recieve Private (Friend) Message - 0xCC Format: c SS S: Message S: Receiving Player * * @author Tempy */ public final class RequestSendFriendMsg extends L2GameClientPacket { private static Logger _logChat = LoggerFactory.getLogger("chat"); private String _message; private String _reciever; @Override protected void readImpl() { _message = readS(); _reciever = readS(); } @Override protected void runImpl() { if (_message == null || _message.isEmpty() || _message.length() > 300) return; final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; final L2PcInstance targetPlayer = L2World.getInstance().getPlayer(_reciever); if (targetPlayer == null || !targetPlayer.getFriendList().contains(activeChar.getObjectId())) { activeChar.sendPacket(SystemMessageId.TARGET_IS_NOT_FOUND_IN_THE_GAME); return; } if (MainConfig.LOG_CHAT) LoggingUtils.logChat(_logChat, activeChar.getName(), _reciever, _message, "PRIV_MSG"); targetPlayer.sendPacket(new L2FriendSay(activeChar.getName(), _reciever, _message)); } }