/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import silentium.gameserver.configs.MainConfig;
import silentium.gameserver.model.L2World;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.L2FriendSay;
import silentium.gameserver.utils.LoggingUtils;
/**
* Recieve Private (Friend) Message - 0xCC Format: c SS S: Message S: Receiving Player
*
* @author Tempy
*/
public final class RequestSendFriendMsg extends L2GameClientPacket
{
private static Logger _logChat = LoggerFactory.getLogger("chat");
private String _message;
private String _reciever;
@Override
protected void readImpl()
{
_message = readS();
_reciever = readS();
}
@Override
protected void runImpl()
{
if (_message == null || _message.isEmpty() || _message.length() > 300)
return;
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
final L2PcInstance targetPlayer = L2World.getInstance().getPlayer(_reciever);
if (targetPlayer == null || !targetPlayer.getFriendList().contains(activeChar.getObjectId()))
{
activeChar.sendPacket(SystemMessageId.TARGET_IS_NOT_FOUND_IN_THE_GAME);
return;
}
if (MainConfig.LOG_CHAT)
LoggingUtils.logChat(_logChat, activeChar.getName(), _reciever, _message, "PRIV_MSG");
targetPlayer.sendPacket(new L2FriendSay(activeChar.getName(), _reciever, _message));
}
}