/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.commons.utils.Point3D; import silentium.gameserver.model.actor.instance.L2PcInstance; /** * @author Maktakien */ public class MoveToLocationInVehicle extends L2GameServerPacket { private final int _charObjId; private final int _boatId; private final Point3D _destination; private final Point3D _origin; /** * @param player * @param destination * @param origin */ public MoveToLocationInVehicle(L2PcInstance player, Point3D destination, Point3D origin) { _charObjId = player.getObjectId(); _boatId = player.getBoat().getObjectId(); _destination = destination; _origin = origin; } @Override protected void writeImpl() { writeC(0x71); writeD(_charObjId); writeD(_boatId); writeD(_destination.getX()); writeD(_destination.getY()); writeD(_destination.getZ()); writeD(_origin.getX()); writeD(_origin.getY()); writeD(_origin.getZ()); } }