/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.commons.utils.Point3D;
import silentium.gameserver.model.actor.instance.L2PcInstance;
/**
* @author Maktakien
*/
public class MoveToLocationInVehicle extends L2GameServerPacket
{
private final int _charObjId;
private final int _boatId;
private final Point3D _destination;
private final Point3D _origin;
/**
* @param player
* @param destination
* @param origin
*/
public MoveToLocationInVehicle(L2PcInstance player, Point3D destination, Point3D origin)
{
_charObjId = player.getObjectId();
_boatId = player.getBoat().getObjectId();
_destination = destination;
_origin = origin;
}
@Override
protected void writeImpl()
{
writeC(0x71);
writeD(_charObjId);
writeD(_boatId);
writeD(_destination.getX());
writeD(_destination.getY());
writeD(_destination.getZ());
writeD(_origin.getX());
writeD(_origin.getY());
writeD(_origin.getZ());
}
}