/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.instancemanager.TownManager; import silentium.gameserver.model.L2World; import silentium.gameserver.model.PartyMatchRoom; import silentium.gameserver.model.PartyMatchRoomList; import silentium.gameserver.model.PartyMatchWaitingList; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.ExClosePartyRoom; import silentium.gameserver.network.serverpackets.PartyMatchList; /** * format (ch) d * * @author -Wooden- */ public final class RequestOustFromPartyRoom extends L2GameClientPacket { private int _charid; @Override protected void readImpl() { _charid = readD(); } @Override protected void runImpl() { final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; final L2PcInstance member = L2World.getInstance().getPlayer(_charid); if (member == null) return; final PartyMatchRoom _room = PartyMatchRoomList.getInstance().getPlayerRoom(member); if (_room == null) return; if (_room.getOwner() != activeChar) return; if (activeChar.isInParty() && member.isInParty() && activeChar.getParty().getPartyLeaderOID() == member.getParty().getPartyLeaderOID()) activeChar.sendPacket(SystemMessageId.CANNOT_DISMISS_PARTY_MEMBER); else { _room.deleteMember(member); member.setPartyRoom(0); // Close the PartyRoom window member.sendPacket(ExClosePartyRoom.STATIC_PACKET); // Add player back on waiting list PartyMatchWaitingList.getInstance().addPlayer(member); // Send Room list int _loc = TownManager.getClosestLocation(member); member.sendPacket(new PartyMatchList(member, 0, _loc, member.getLevel())); // Clean player's LFP title member.broadcastUserInfo(); member.sendPacket(SystemMessageId.OUSTED_FROM_PARTY_ROOM); } } }