/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.gameserver.instancemanager.TownManager;
import silentium.gameserver.model.L2World;
import silentium.gameserver.model.PartyMatchRoom;
import silentium.gameserver.model.PartyMatchRoomList;
import silentium.gameserver.model.PartyMatchWaitingList;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.ExClosePartyRoom;
import silentium.gameserver.network.serverpackets.PartyMatchList;
/**
* format (ch) d
*
* @author -Wooden-
*/
public final class RequestOustFromPartyRoom extends L2GameClientPacket
{
private int _charid;
@Override
protected void readImpl()
{
_charid = readD();
}
@Override
protected void runImpl()
{
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
final L2PcInstance member = L2World.getInstance().getPlayer(_charid);
if (member == null)
return;
final PartyMatchRoom _room = PartyMatchRoomList.getInstance().getPlayerRoom(member);
if (_room == null)
return;
if (_room.getOwner() != activeChar)
return;
if (activeChar.isInParty() && member.isInParty() && activeChar.getParty().getPartyLeaderOID() == member.getParty().getPartyLeaderOID())
activeChar.sendPacket(SystemMessageId.CANNOT_DISMISS_PARTY_MEMBER);
else
{
_room.deleteMember(member);
member.setPartyRoom(0);
// Close the PartyRoom window
member.sendPacket(ExClosePartyRoom.STATIC_PACKET);
// Add player back on waiting list
PartyMatchWaitingList.getInstance().addPlayer(member);
// Send Room list
int _loc = TownManager.getClosestLocation(member);
member.sendPacket(new PartyMatchList(member, 0, _loc, member.getLevel()));
// Clean player's LFP title
member.broadcastUserInfo();
member.sendPacket(SystemMessageId.OUSTED_FROM_PARTY_ROOM);
}
}
}