/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.handlers.user; import silentium.gameserver.handler.IUserCommandHandler; import silentium.gameserver.model.L2CommandChannel; import silentium.gameserver.model.L2Party; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.SystemMessage; /** * @author Chris */ public class ChannelLeave implements IUserCommandHandler { private static final int[] COMMAND_IDS = { 96 }; @Override public boolean useUserCommand(final int id, final L2PcInstance activeChar) { if (id != COMMAND_IDS[0]) return false; if (activeChar.isInParty()) { if (activeChar.getParty().isLeader(activeChar) && activeChar.getParty().isInCommandChannel()) { final L2CommandChannel channel = activeChar.getParty().getCommandChannel(); final L2Party party = activeChar.getParty(); channel.removeParty(party); party.getLeader().sendPacket(SystemMessageId.LEFT_COMMAND_CHANNEL); channel.broadcastToChannelMembers(SystemMessage.getSystemMessage(SystemMessageId.S1_PARTY_LEFT_COMMAND_CHANNEL).addPcName(party.getLeader())); return true; } } return false; } @Override public int[] getUserCommandList() { return COMMAND_IDS; } }