/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.handlers.admin; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import silentium.gameserver.handler.IAdminCommandHandler; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.L2World; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.clientpackets.Say2; import silentium.gameserver.taskmanager.DecayTaskManager; /** * This class handles following admin commands:<br> * - res = resurrects a player<br> * - res_monster = resurrects a Npc/Monster/... */ public class AdminRes implements IAdminCommandHandler { private static final Logger _log = LoggerFactory.getLogger(AdminRes.class.getName()); private static final String[] ADMIN_COMMANDS = { "admin_res", "admin_res_monster" }; @Override public boolean useAdminCommand(final String command, final L2PcInstance activeChar) { if (command.startsWith("admin_res ")) handleRes(activeChar, command.split(" ")[1]); else if ("admin_res".equals(command)) handleRes(activeChar); else if (command.startsWith("admin_res_monster ")) handleNonPlayerRes(activeChar, command.split(" ")[1]); else if ("admin_res_monster".equals(command)) handleNonPlayerRes(activeChar); return true; } @Override public String[] getAdminCommandList() { return ADMIN_COMMANDS; } private static void handleRes(final L2PcInstance activeChar) { handleRes(activeChar, null); } private static void handleRes(final L2PcInstance activeChar, final String resParam) { L2Object obj = activeChar.getTarget(); if (resParam != null) { // Check if a player name was specified as a param. final L2PcInstance plyr = L2World.getInstance().getPlayer(resParam); if (plyr != null) obj = plyr; else { // Otherwise, check if the param was a radius. try { final int radius = Integer.parseInt(resParam); for (final L2PcInstance knownPlayer : activeChar.getKnownList().getKnownPlayersInRadius(radius)) doResurrect(knownPlayer); activeChar.sendChatMessage(0, Say2.ALL, "SYS", "Resurrected all players within a " + radius + " unit radius."); return; } catch (NumberFormatException e) { activeChar.sendChatMessage(0, Say2.ALL, "SYS", "Enter a valid player name or radius."); return; } } } if (obj == null) obj = activeChar; doResurrect((L2Character) obj); _log.info("GM: " + activeChar.getName() + '(' + activeChar.getObjectId() + ") resurrected character " + obj.getObjectId()); } private static void handleNonPlayerRes(final L2PcInstance activeChar) { handleNonPlayerRes(activeChar, ""); } private static void handleNonPlayerRes(final L2PcInstance activeChar, final String radiusStr) { final L2Object obj = activeChar.getTarget(); try { int radius = 0; if (!radiusStr.isEmpty()) { radius = Integer.parseInt(radiusStr); for (final L2Character knownChar : activeChar.getKnownList().getKnownCharactersInRadius(radius)) if (!(knownChar instanceof L2PcInstance)) doResurrect(knownChar); activeChar.sendChatMessage(0, Say2.ALL, "SYS", "Resurrected all non-players within a " + radius + " unit radius."); } } catch (NumberFormatException e) { activeChar.sendChatMessage(0, Say2.ALL, "SYS", "Enter a valid radius."); return; } if (obj instanceof L2PcInstance) { activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET); return; } doResurrect((L2Character) obj); } private static void doResurrect(final L2Character targetChar) { if (!targetChar.isDead()) return; // If the target is a player, then restore the XP lost on death. if (targetChar instanceof L2PcInstance) ((L2PcInstance) targetChar).restoreExp(100.0); // If the target is an NPC, then abort it's auto decay and respawn. else DecayTaskManager.getInstance().cancelDecayTask(targetChar); targetChar.doRevive(); } }