/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model.actor.instance;
import silentium.gameserver.templates.chars.L2NpcTemplate;
/**
* This class is here to avoid hardcoded IDs.<br>
* It refers to mobs that can be attacked but can also be fed.<br>
* This class is only used by handlers in order to check the correctness of the target.<br>
* However, no additional tasks are needed, since they are all handled by scripted AI.
*/
public class L2FeedableBeastInstance extends L2MonsterInstance
{
public L2FeedableBeastInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
}