/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model.actor.instance; import silentium.gameserver.templates.chars.L2NpcTemplate; /** * This class is here to avoid hardcoded IDs.<br> * It refers to mobs that can be attacked but can also be fed.<br> * This class is only used by handlers in order to check the correctness of the target.<br> * However, no additional tasks are needed, since they are all handled by scripted AI. */ public class L2FeedableBeastInstance extends L2MonsterInstance { public L2FeedableBeastInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } }