/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.handlers.item; import silentium.gameserver.data.xml.MapRegionData; import silentium.gameserver.handler.IItemHandler; import silentium.gameserver.instancemanager.CastleManorManager; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.model.L2Manor; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.L2Npc; import silentium.gameserver.model.actor.L2Playable; import silentium.gameserver.model.actor.instance.L2ChestInstance; import silentium.gameserver.model.actor.instance.L2MonsterInstance; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.ActionFailed; import silentium.gameserver.network.serverpackets.SystemMessage; import silentium.gameserver.skills.SkillHolder; /** * @author l3x */ public class Seed implements IItemHandler { @Override public void useItem(final L2Playable playable, final L2ItemInstance item, final boolean forceUse) { if (!(playable instanceof L2PcInstance)) return; if (CastleManorManager.getInstance().isDisabled()) return; final L2Object tgt = playable.getTarget(); if (!(tgt instanceof L2Npc)) { playable.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.INCORRECT_TARGET)); playable.sendPacket(ActionFailed.STATIC_PACKET); return; } if (!(tgt instanceof L2MonsterInstance) || tgt instanceof L2ChestInstance || ((L2Character) tgt).isRaid()) { playable.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.THE_TARGET_IS_UNAVAILABLE_FOR_SEEDING)); playable.sendPacket(ActionFailed.STATIC_PACKET); return; } final L2MonsterInstance target = (L2MonsterInstance) tgt; if (target.isDead()) { playable.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.INCORRECT_TARGET)); playable.sendPacket(ActionFailed.STATIC_PACKET); return; } if (target.isSeeded()) { playable.sendPacket(ActionFailed.STATIC_PACKET); return; } final int seedId = item.getItemId(); if (areaValid(seedId, MapRegionData.getInstance().getAreaCastle(playable))) { target.setSeeded(seedId, (L2PcInstance) playable); final SkillHolder[] skills = item.getEtcItem().getSkills(); if (skills != null) { if (skills[0] == null) return; final L2Skill itemskill = skills[0].getSkill(); playable.useMagic(itemskill, false, false); } } else playable.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.THIS_SEED_MAY_NOT_BE_SOWN_HERE)); } /** * @param seedId * @param castleId * @return */ private static boolean areaValid(final int seedId, final int castleId) { return L2Manor.getInstance().getCastleIdForSeed(seedId) == castleId; } }