/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.ai; import silentium.gameserver.ai.CtrlIntention; import silentium.gameserver.ai.DefaultMonsterAI; import silentium.gameserver.model.actor.L2Attackable; import silentium.gameserver.model.actor.L2Npc; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.scripting.ScriptFile; public class SearchingMaster extends DefaultMonsterAI implements ScriptFile { private static final int[] mobs = { 20965, 20966, 20967, 20968, 20969, 20970, 20971, 20972, 20973 }; public static void onLoad() { new SearchingMaster(-1, "SearchingMaster", "SearchingMaster", "ai"); } public SearchingMaster(final int scriptId, final String name, final String dname, final String path) { super(scriptId, name, dname, path); for (final int id : mobs) addAttackId(id); } @Override public String onAttack(final L2Npc npc, final L2PcInstance player, final int damage, final boolean isPet) { if (player == null) return null; npc.setIsRunning(true); ((L2Attackable) npc).addDamageHate(player, 0, 999); npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player); return super.onAttack(npc, player, damage, isPet); } }