/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.ai;
import silentium.gameserver.ai.CtrlIntention;
import silentium.gameserver.ai.DefaultMonsterAI;
import silentium.gameserver.model.actor.L2Attackable;
import silentium.gameserver.model.actor.L2Npc;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.scripting.ScriptFile;
public class SearchingMaster extends DefaultMonsterAI implements ScriptFile {
private static final int[] mobs = { 20965, 20966, 20967, 20968, 20969, 20970, 20971, 20972, 20973 };
public static void onLoad() {
new SearchingMaster(-1, "SearchingMaster", "SearchingMaster", "ai");
}
public SearchingMaster(final int scriptId, final String name, final String dname, final String path) {
super(scriptId, name, dname, path);
for (final int id : mobs)
addAttackId(id);
}
@Override
public String onAttack(final L2Npc npc, final L2PcInstance player, final int damage, final boolean isPet) {
if (player == null)
return null;
npc.setIsRunning(true);
((L2Attackable) npc).addDamageHate(player, 0, 999);
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player);
return super.onAttack(npc, player, damage, isPet);
}
}