/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model.itemcontainer; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.util.List; import javolution.util.FastList; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import silentium.commons.database.DatabaseFactory; import silentium.gameserver.GameTimeController; import silentium.gameserver.configs.MainConfig; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.model.L2ItemInstance.ItemLocation; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.L2World; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.tables.ItemTable; import silentium.gameserver.templates.item.L2Item; /** * @author Advi */ public abstract class ItemContainer { protected static final Logger _log = LoggerFactory.getLogger(ItemContainer.class.getName()); protected final List<L2ItemInstance> _items; protected ItemContainer() { _items = new FastList<>(); } protected abstract L2Character getOwner(); protected abstract ItemLocation getBaseLocation(); public String getName() { return "ItemContainer"; } /** * Returns the ownerID of the inventory * * @return int */ public int getOwnerId() { return getOwner() == null ? 0 : getOwner().getObjectId(); } /** * Returns the quantity of items in the inventory * * @return int */ public int getSize() { return _items.size(); } /** * Returns the list of items in inventory * * @return L2ItemInstance : items in inventory */ public L2ItemInstance[] getItems() { synchronized (_items) { return _items.toArray(new L2ItemInstance[_items.size()]); } } /** * Returns the item from inventory by using its <B>itemId</B><BR> * <BR> * * @param itemId * : int designating the ID of the item * @return L2ItemInstance designating the item or null if not found in inventory */ public L2ItemInstance getItemByItemId(int itemId) { for (L2ItemInstance item : _items) if (item != null && item.getItemId() == itemId) return item; return null; } /** * Returns the item's list from inventory by using its <B>itemId</B><BR> * <BR> * * @param itemId * : int designating the ID of the item * @return List<L2ItemInstance> designating the items list (empty list if not found) */ public List<L2ItemInstance> getItemsByItemId(int itemId) { List<L2ItemInstance> returnList = new FastList<>(); for (L2ItemInstance item : _items) { if (item != null && item.getItemId() == itemId) returnList.add(item); } return returnList; } /** * Returns the item from inventory by using its <B>itemId</B><BR> * <BR> * * @param itemId * : int designating the ID of the item * @param itemToIgnore * : used during a loop, to avoid returning the same item * @return L2ItemInstance designating the item or null if not found in inventory */ public L2ItemInstance getItemByItemId(int itemId, L2ItemInstance itemToIgnore) { for (L2ItemInstance item : _items) if (item != null && item.getItemId() == itemId && !item.equals(itemToIgnore)) return item; return null; } /** * Returns item from inventory by using its <B>objectId</B> * * @param objectId * : int designating the ID of the object * @return L2ItemInstance designating the item or null if not found in inventory */ public L2ItemInstance getItemByObjectId(int objectId) { for (L2ItemInstance item : _items) { if (item == null) continue; if (item.getObjectId() == objectId) return item; } return null; } /** * @param itemId * @param enchantLevel * @return * @see silentium.gameserver.model.itemcontainer.ItemContainer#getInventoryItemCount(int, int, boolean) */ public int getInventoryItemCount(int itemId, int enchantLevel) { return getInventoryItemCount(itemId, enchantLevel, true); } /** * Gets count of item in the inventory * * @param itemId * : Item to look for * @param enchantLevel * : enchant level to match on, or -1 for ANY enchant level * @param includeEquipped * : include equipped items * @return int corresponding to the number of items matching the above conditions. */ public int getInventoryItemCount(int itemId, int enchantLevel, boolean includeEquipped) { int count = 0; for (L2ItemInstance item : _items) if (item.getItemId() == itemId && ((item.getEnchantLevel() == enchantLevel) || (enchantLevel < 0)) && (includeEquipped || !item.isEquipped())) if (item.isStackable()) count = item.getCount(); else count++; return count; } /** * Adds item to inventory * * @param process * : String Identifier of process triggering this action * @param item * : L2ItemInstance to be added * @param actor * : L2PcInstance Player requesting the item add * @param reference * : L2Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the new item or the updated item in inventory */ public L2ItemInstance addItem(String process, L2ItemInstance item, L2PcInstance actor, L2Object reference) { L2ItemInstance olditem = getItemByItemId(item.getItemId()); // If stackable item is found in inventory just add to current quantity if (olditem != null && olditem.isStackable()) { int count = item.getCount(); olditem.changeCount(process, count, actor, reference); olditem.setLastChange(L2ItemInstance.MODIFIED); // And destroys the item ItemTable.getInstance().destroyItem(process, item, actor, reference); item.updateDatabase(); item = olditem; // Updates database if (item.getItemId() == 57 && count < 10000 * MainConfig.RATE_DROP_ADENA) { // Small adena changes won't be saved to database all the time if (GameTimeController.getGameTicks() % 5 == 0) item.updateDatabase(); } else item.updateDatabase(); } // If item hasn't be found in inventory, create new one else { item.setOwnerId(process, getOwnerId(), actor, reference); item.setLocation(getBaseLocation()); item.setLastChange((L2ItemInstance.ADDED)); // Add item in inventory addItem(item); // Updates database item.updateDatabase(); } refreshWeight(); return item; } /** * Adds item to inventory * * @param process * : String Identifier of process triggering this action * @param itemId * : int Item Identifier of the item to be added * @param count * : int Quantity of items to be added * @param actor * : L2PcInstance Player requesting the item add * @param reference * : L2Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the new item or the updated item in inventory */ public L2ItemInstance addItem(String process, int itemId, int count, L2PcInstance actor, L2Object reference) { L2ItemInstance item = getItemByItemId(itemId); // If stackable item is found in inventory just add to current quantity if (item != null && item.isStackable()) { item.changeCount(process, count, actor, reference); item.setLastChange(L2ItemInstance.MODIFIED); // Updates database if (itemId == 57 && count < 10000 * MainConfig.RATE_DROP_ADENA) { // Small adena changes won't be saved to database all the time if (GameTimeController.getGameTicks() % 5 == 0) item.updateDatabase(); } else item.updateDatabase(); } // If item hasn't be found in inventory, create new one else { for (int i = 0; i < count; i++) { L2Item template = ItemTable.getInstance().getTemplate(itemId); if (template == null) { _log.warn((actor != null ? "[" + actor.getName() + "] " : "") + "Invalid ItemId requested: ", itemId); return null; } item = ItemTable.getInstance().createItem(process, itemId, template.isStackable() ? count : 1, actor, reference); item.setOwnerId(getOwnerId()); item.setLocation(getBaseLocation()); item.setLastChange(L2ItemInstance.ADDED); // Add item in inventory addItem(item); // Updates database item.updateDatabase(); // If stackable, end loop as entire count is included in 1 instance of item if (template.isStackable() || !MainConfig.MULTIPLE_ITEM_DROP) break; } } refreshWeight(); return item; } /** * Transfers item to another inventory * * @param process * : String Identifier of process triggering this action * @param objectId * : int objectid of the item to be transfered * @param count * : int Quantity of items to be transfered * @param target * @param actor * : L2PcInstance Player requesting the item transfer * @param reference * : L2Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the new item or the updated item in inventory */ public L2ItemInstance transferItem(String process, int objectId, int count, ItemContainer target, L2PcInstance actor, L2Object reference) { if (target == null) return null; L2ItemInstance sourceitem = getItemByObjectId(objectId); if (sourceitem == null) return null; L2ItemInstance targetitem = sourceitem.isStackable() ? target.getItemByItemId(sourceitem.getItemId()) : null; synchronized (sourceitem) { // check if this item still present in this container if (getItemByObjectId(objectId) != sourceitem) return null; // Check if requested quantity is available if (count > sourceitem.getCount()) count = sourceitem.getCount(); // If possible, move entire item object if (sourceitem.getCount() == count && targetitem == null) { removeItem(sourceitem); target.addItem(process, sourceitem, actor, reference); targetitem = sourceitem; } else { if (sourceitem.getCount() > count) // If possible, only update counts sourceitem.changeCount(process, -count, actor, reference); else // Otherwise destroy old item { removeItem(sourceitem); ItemTable.getInstance().destroyItem(process, sourceitem, actor, reference); } if (targetitem != null) // If possible, only update counts targetitem.changeCount(process, count, actor, reference); else // Otherwise add new item targetitem = target.addItem(process, sourceitem.getItemId(), count, actor, reference); } // Updates database sourceitem.updateDatabase(true); if (targetitem != sourceitem && targetitem != null) targetitem.updateDatabase(); if (sourceitem.isAugmented()) sourceitem.getAugmentation().removeBonus(actor); refreshWeight(); target.refreshWeight(); } return targetitem; } /** * Destroy item from inventory and updates database * * @param process * : String Identifier of process triggering this action * @param item * : L2ItemInstance to be destroyed * @param actor * : L2PcInstance Player requesting the item destroy * @param reference * : L2Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory */ public L2ItemInstance destroyItem(String process, L2ItemInstance item, L2PcInstance actor, L2Object reference) { return this.destroyItem(process, item, item.getCount(), actor, reference); } /** * Destroy item from inventory and updates database * * @param process * : String Identifier of process triggering this action * @param item * : L2ItemInstance to be destroyed * @param count * @param actor * : L2PcInstance Player requesting the item destroy * @param reference * : L2Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory */ public L2ItemInstance destroyItem(String process, L2ItemInstance item, int count, L2PcInstance actor, L2Object reference) { synchronized (item) { // Adjust item quantity if (item.getCount() > count) { item.changeCount(process, -count, actor, reference); item.setLastChange(L2ItemInstance.MODIFIED); // don't update often for untraced items if (process != null || GameTimeController.getGameTicks() % 10 == 0) { item.updateDatabase(); } refreshWeight(); return item; } if (item.getCount() < count) return null; boolean removed = removeItem(item); if (!removed) return null; ItemTable.getInstance().destroyItem(process, item, actor, reference); item.updateDatabase(); refreshWeight(); } return item; } /** * Destroy item from inventory by using its <B>objectID</B> and updates database * * @param process * : String Identifier of process triggering this action * @param objectId * : int Item Instance identifier of the item to be destroyed * @param count * : int Quantity of items to be destroyed * @param actor * : L2PcInstance Player requesting the item destroy * @param reference * : L2Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory */ public L2ItemInstance destroyItem(String process, int objectId, int count, L2PcInstance actor, L2Object reference) { L2ItemInstance item = getItemByObjectId(objectId); if (item == null) return null; return this.destroyItem(process, item, count, actor, reference); } /** * Destroy item from inventory by using its <B>itemId</B> and updates database * * @param process * : String Identifier of process triggering this action * @param itemId * : int Item identifier of the item to be destroyed * @param count * : int Quantity of items to be destroyed * @param actor * : L2PcInstance Player requesting the item destroy * @param reference * : L2Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory */ public L2ItemInstance destroyItemByItemId(String process, int itemId, int count, L2PcInstance actor, L2Object reference) { L2ItemInstance item = getItemByItemId(itemId); if (item == null) return null; return this.destroyItem(process, item, count, actor, reference); } /** * Destroy all items from inventory and updates database * * @param process * : String Identifier of process triggering this action * @param actor * : L2PcInstance Player requesting the item destroy * @param reference * : L2Object Object referencing current action like NPC selling item or previous item in transformation */ public synchronized void destroyAllItems(String process, L2PcInstance actor, L2Object reference) { for (L2ItemInstance item : _items) { if (item != null) destroyItem(process, item, actor, reference); } } /** * Get warehouse adena * * @return */ public int getAdena() { int count = 0; for (L2ItemInstance item : _items) { if (item != null && item.getItemId() == 57) { count = item.getCount(); return count; } } return count; } /** * Adds item to inventory for further adjustments. * * @param item * : L2ItemInstance to be added from inventory */ protected void addItem(L2ItemInstance item) { synchronized (_items) { _items.add(item); } } /** * Removes item from inventory for further adjustments. * * @param item * : L2ItemInstance to be removed from inventory * @return */ protected boolean removeItem(L2ItemInstance item) { synchronized (_items) { return _items.remove(item); } } /** * Refresh the weight of equipment loaded */ protected void refreshWeight() { } /** * Delete item object from world */ public void deleteMe() { try { updateDatabase(); } catch (Exception e) { _log.error("deletedMe()", e); } List<L2Object> items = new FastList<L2Object>(_items); _items.clear(); L2World.getInstance().removeObjects(items); } /** * Update database with items in inventory */ public void updateDatabase() { if (getOwner() != null) { for (L2ItemInstance item : _items) { if (item != null) item.updateDatabase(true); } } } /** * Get back items in container from database */ public void restore() { try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement("SELECT object_id, item_id, count, enchant_level, loc, loc_data, custom_type1, custom_type2, mana_left, time FROM items WHERE owner_id=? AND (loc=?)"); statement.setInt(1, getOwnerId()); statement.setString(2, getBaseLocation().name()); ResultSet inv = statement.executeQuery(); L2ItemInstance item; while (inv.next()) { item = L2ItemInstance.restoreFromDb(getOwnerId(), inv); if (item == null) continue; L2World.getInstance().storeObject(item); L2PcInstance owner = getOwner() == null ? null : getOwner().getActingPlayer(); // If stackable item is found in inventory just add to current quantity if (item.isStackable() && getItemByItemId(item.getItemId()) != null) addItem("Restore", item, owner, null); else addItem(item); } inv.close(); statement.close(); refreshWeight(); } catch (Exception e) { _log.warn("could not restore container:", e); } } public boolean validateCapacity(int slots) { return true; } public boolean validateWeight(int weight) { return true; } }