/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.l2skills;
import silentium.gameserver.idfactory.IdFactory;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.instance.L2CubicInstance;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.actor.instance.L2SiegeSummonInstance;
import silentium.gameserver.model.actor.instance.L2SummonInstance;
import silentium.gameserver.model.base.Experience;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.tables.NpcTable;
import silentium.gameserver.templates.StatsSet;
import silentium.gameserver.templates.chars.L2NpcTemplate;
public class L2SkillSummon extends L2Skill
{
public static final int SKILL_CUBIC_MASTERY = 143;
private final int _npcId;
private final float _expPenalty;
private final boolean _isCubic;
// Activation time for a cubic
private final int _activationtime;
// Activation chance for a cubic.
private final int _activationchance;
// What is the total lifetime of summons (in millisecs)
private final int _summonTotalLifeTime;
// How much lifetime is lost per second of idleness (non-fighting)
private final int _summonTimeLostIdle;
// How much time is lost per second of activity (fighting)
private final int _summonTimeLostActive;
// item consume time in milliseconds
private final int _itemConsumeTime;
// item consume count over time
private final int _itemConsumeOT;
// item consume id over time
private final int _itemConsumeIdOT;
// how many times to consume an item
private final int _itemConsumeSteps;
public L2SkillSummon(StatsSet set)
{
super(set);
_npcId = set.getInteger("npcId", 0); // default for undescribed skills
_expPenalty = set.getFloat("expPenalty", 0.f);
_isCubic = set.getBool("isCubic", false);
_activationtime = set.getInteger("activationtime", 8);
_activationchance = set.getInteger("activationchance", 30);
_summonTotalLifeTime = set.getInteger("summonTotalLifeTime", 1200000); // 20 minutes default
_summonTimeLostIdle = set.getInteger("summonTimeLostIdle", 0);
_summonTimeLostActive = set.getInteger("summonTimeLostActive", 0);
_itemConsumeOT = set.getInteger("itemConsumeCountOT", 0);
_itemConsumeIdOT = set.getInteger("itemConsumeIdOT", 0);
_itemConsumeTime = set.getInteger("itemConsumeTime", 0);
_itemConsumeSteps = set.getInteger("itemConsumeSteps", 0);
}
public boolean checkCondition(L2Character activeChar)
{
if (activeChar instanceof L2PcInstance)
{
L2PcInstance player = (L2PcInstance) activeChar;
if (isCubic())
{
if (getTargetType() != L2Skill.SkillTargetType.TARGET_SELF)
return true; // Player is always able to cast mass cubic skill
int mastery = player.getSkillLevel(SKILL_CUBIC_MASTERY);
if (mastery < 0)
mastery = 0;
if (player.getCubics().size() > mastery)
{
player.sendPacket(SystemMessageId.CUBIC_SUMMONING_FAILED);
return false;
}
}
else
{
if (player.inObserverMode())
return false;
if (player.getPet() != null)
{
player.sendPacket(SystemMessageId.SUMMON_ONLY_ONE);
return false;
}
}
}
return super.checkCondition(activeChar, null, false);
}
@Override
public void useSkill(L2Character caster, L2Object[] targets)
{
if (caster.isAlikeDead() || !(caster instanceof L2PcInstance))
return;
L2PcInstance activeChar = (L2PcInstance) caster;
if (_npcId == 0)
{
activeChar.sendMessage("Summon skill " + getId() + " not described yet");
return;
}
if (_isCubic)
{
int _cubicSkillLevel = getLevel();
if (_cubicSkillLevel > 100)
_cubicSkillLevel = Math.round(((getLevel() - 100) / 7) + 8);
if (targets.length > 1) // Mass cubic skill
{
for (L2Object obj : targets)
{
if (!(obj instanceof L2PcInstance))
continue;
L2PcInstance player = ((L2PcInstance) obj);
int mastery = player.getSkillLevel(SKILL_CUBIC_MASTERY);
if (mastery < 0)
mastery = 0;
if (mastery == 0 && !player.getCubics().isEmpty())
{
// Player can have only 1 cubic - we shuld replace old cubic with new one
for (L2CubicInstance c : player.getCubics().values())
{
c.stopAction();
c = null;
}
player.getCubics().clear();
}
if (player.getCubics().containsKey(_npcId))
{
L2CubicInstance cubic = player.getCubic(_npcId);
cubic.stopAction();
cubic.cancelDisappear();
player.delCubic(_npcId);
}
if (player.getCubics().size() > mastery)
continue;
if (player == activeChar)
player.addCubic(_npcId, _cubicSkillLevel, getPower(), _activationtime, _activationchance, _summonTotalLifeTime, false);
else
// given by other player
player.addCubic(_npcId, _cubicSkillLevel, getPower(), _activationtime, _activationchance, _summonTotalLifeTime, true);
player.broadcastUserInfo();
}
return;
}
int mastery = activeChar.getSkillLevel(SKILL_CUBIC_MASTERY);
if (mastery < 0)
mastery = 0;
if (activeChar.getCubics().containsKey(_npcId))
{
L2CubicInstance cubic = activeChar.getCubic(_npcId);
cubic.stopAction();
cubic.cancelDisappear();
activeChar.delCubic(_npcId);
}
if (activeChar.getCubics().size() > mastery)
{
_log.debug("player can't summon any more cubics. ignore summon skill");
activeChar.sendPacket(SystemMessageId.CUBIC_SUMMONING_FAILED);
return;
}
activeChar.addCubic(_npcId, _cubicSkillLevel, getPower(), _activationtime, _activationchance, _summonTotalLifeTime, false);
activeChar.broadcastUserInfo();
return;
}
if (activeChar.getPet() != null || activeChar.isMounted())
{
_log.trace("player has a pet already. ignore summon skill");
return;
}
L2SummonInstance summon;
L2NpcTemplate summonTemplate = NpcTable.getInstance().getTemplate(_npcId);
if (summonTemplate == null)
{
_log.warn("Summon attempt for nonexisting NPC ID: " + _npcId + ", skill ID: " + getId());
return;
}
if (summonTemplate.isType("L2SiegeSummon"))
summon = new L2SiegeSummonInstance(IdFactory.getInstance().getNextId(), summonTemplate, activeChar, this);
else
summon = new L2SummonInstance(IdFactory.getInstance().getNextId(), summonTemplate, activeChar, this);
summon.setName(summonTemplate.getName());
summon.setTitle(activeChar.getName());
summon.setExpPenalty(_expPenalty);
if (summon.getLevel() >= Experience.LEVEL.length)
{
summon.getStat().setExp(Experience.LEVEL[Experience.LEVEL.length - 1]);
_log.warn("Summon (" + summon.getName() + ") NpcID: " + summon.getNpcId() + " has a level above 75. Please rectify.");
}
else
summon.getStat().setExp(Experience.LEVEL[(summon.getLevel() % Experience.LEVEL.length)]);
summon.setCurrentHp(summon.getMaxHp());
summon.setCurrentMp(summon.getMaxMp());
summon.setHeading(activeChar.getHeading());
summon.setRunning();
activeChar.setPet(summon);
summon.spawnMe(activeChar.getX() + 20, activeChar.getY() + 20, activeChar.getZ());
summon.setFollowStatus(true);
}
public final boolean isCubic()
{
return _isCubic;
}
public final int getTotalLifeTime()
{
return _summonTotalLifeTime;
}
public final int getTimeLostIdle()
{
return _summonTimeLostIdle;
}
public final int getTimeLostActive()
{
return _summonTimeLostActive;
}
/**
* @return Returns the itemConsume count over time.
*/
public final int getItemConsumeOT()
{
return _itemConsumeOT;
}
/**
* @return Returns the itemConsumeId over time.
*/
public final int getItemConsumeIdOT()
{
return _itemConsumeIdOT;
}
public final int getItemConsumeSteps()
{
return _itemConsumeSteps;
}
/**
* @return Returns the itemConsume time in milliseconds.
*/
public final int getItemConsumeTime()
{
return _itemConsumeTime;
}
}