/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.l2skills; import silentium.gameserver.idfactory.IdFactory; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.instance.L2CubicInstance; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.actor.instance.L2SiegeSummonInstance; import silentium.gameserver.model.actor.instance.L2SummonInstance; import silentium.gameserver.model.base.Experience; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.tables.NpcTable; import silentium.gameserver.templates.StatsSet; import silentium.gameserver.templates.chars.L2NpcTemplate; public class L2SkillSummon extends L2Skill { public static final int SKILL_CUBIC_MASTERY = 143; private final int _npcId; private final float _expPenalty; private final boolean _isCubic; // Activation time for a cubic private final int _activationtime; // Activation chance for a cubic. private final int _activationchance; // What is the total lifetime of summons (in millisecs) private final int _summonTotalLifeTime; // How much lifetime is lost per second of idleness (non-fighting) private final int _summonTimeLostIdle; // How much time is lost per second of activity (fighting) private final int _summonTimeLostActive; // item consume time in milliseconds private final int _itemConsumeTime; // item consume count over time private final int _itemConsumeOT; // item consume id over time private final int _itemConsumeIdOT; // how many times to consume an item private final int _itemConsumeSteps; public L2SkillSummon(StatsSet set) { super(set); _npcId = set.getInteger("npcId", 0); // default for undescribed skills _expPenalty = set.getFloat("expPenalty", 0.f); _isCubic = set.getBool("isCubic", false); _activationtime = set.getInteger("activationtime", 8); _activationchance = set.getInteger("activationchance", 30); _summonTotalLifeTime = set.getInteger("summonTotalLifeTime", 1200000); // 20 minutes default _summonTimeLostIdle = set.getInteger("summonTimeLostIdle", 0); _summonTimeLostActive = set.getInteger("summonTimeLostActive", 0); _itemConsumeOT = set.getInteger("itemConsumeCountOT", 0); _itemConsumeIdOT = set.getInteger("itemConsumeIdOT", 0); _itemConsumeTime = set.getInteger("itemConsumeTime", 0); _itemConsumeSteps = set.getInteger("itemConsumeSteps", 0); } public boolean checkCondition(L2Character activeChar) { if (activeChar instanceof L2PcInstance) { L2PcInstance player = (L2PcInstance) activeChar; if (isCubic()) { if (getTargetType() != L2Skill.SkillTargetType.TARGET_SELF) return true; // Player is always able to cast mass cubic skill int mastery = player.getSkillLevel(SKILL_CUBIC_MASTERY); if (mastery < 0) mastery = 0; if (player.getCubics().size() > mastery) { player.sendPacket(SystemMessageId.CUBIC_SUMMONING_FAILED); return false; } } else { if (player.inObserverMode()) return false; if (player.getPet() != null) { player.sendPacket(SystemMessageId.SUMMON_ONLY_ONE); return false; } } } return super.checkCondition(activeChar, null, false); } @Override public void useSkill(L2Character caster, L2Object[] targets) { if (caster.isAlikeDead() || !(caster instanceof L2PcInstance)) return; L2PcInstance activeChar = (L2PcInstance) caster; if (_npcId == 0) { activeChar.sendMessage("Summon skill " + getId() + " not described yet"); return; } if (_isCubic) { int _cubicSkillLevel = getLevel(); if (_cubicSkillLevel > 100) _cubicSkillLevel = Math.round(((getLevel() - 100) / 7) + 8); if (targets.length > 1) // Mass cubic skill { for (L2Object obj : targets) { if (!(obj instanceof L2PcInstance)) continue; L2PcInstance player = ((L2PcInstance) obj); int mastery = player.getSkillLevel(SKILL_CUBIC_MASTERY); if (mastery < 0) mastery = 0; if (mastery == 0 && !player.getCubics().isEmpty()) { // Player can have only 1 cubic - we shuld replace old cubic with new one for (L2CubicInstance c : player.getCubics().values()) { c.stopAction(); c = null; } player.getCubics().clear(); } if (player.getCubics().containsKey(_npcId)) { L2CubicInstance cubic = player.getCubic(_npcId); cubic.stopAction(); cubic.cancelDisappear(); player.delCubic(_npcId); } if (player.getCubics().size() > mastery) continue; if (player == activeChar) player.addCubic(_npcId, _cubicSkillLevel, getPower(), _activationtime, _activationchance, _summonTotalLifeTime, false); else // given by other player player.addCubic(_npcId, _cubicSkillLevel, getPower(), _activationtime, _activationchance, _summonTotalLifeTime, true); player.broadcastUserInfo(); } return; } int mastery = activeChar.getSkillLevel(SKILL_CUBIC_MASTERY); if (mastery < 0) mastery = 0; if (activeChar.getCubics().containsKey(_npcId)) { L2CubicInstance cubic = activeChar.getCubic(_npcId); cubic.stopAction(); cubic.cancelDisappear(); activeChar.delCubic(_npcId); } if (activeChar.getCubics().size() > mastery) { _log.debug("player can't summon any more cubics. ignore summon skill"); activeChar.sendPacket(SystemMessageId.CUBIC_SUMMONING_FAILED); return; } activeChar.addCubic(_npcId, _cubicSkillLevel, getPower(), _activationtime, _activationchance, _summonTotalLifeTime, false); activeChar.broadcastUserInfo(); return; } if (activeChar.getPet() != null || activeChar.isMounted()) { _log.trace("player has a pet already. ignore summon skill"); return; } L2SummonInstance summon; L2NpcTemplate summonTemplate = NpcTable.getInstance().getTemplate(_npcId); if (summonTemplate == null) { _log.warn("Summon attempt for nonexisting NPC ID: " + _npcId + ", skill ID: " + getId()); return; } if (summonTemplate.isType("L2SiegeSummon")) summon = new L2SiegeSummonInstance(IdFactory.getInstance().getNextId(), summonTemplate, activeChar, this); else summon = new L2SummonInstance(IdFactory.getInstance().getNextId(), summonTemplate, activeChar, this); summon.setName(summonTemplate.getName()); summon.setTitle(activeChar.getName()); summon.setExpPenalty(_expPenalty); if (summon.getLevel() >= Experience.LEVEL.length) { summon.getStat().setExp(Experience.LEVEL[Experience.LEVEL.length - 1]); _log.warn("Summon (" + summon.getName() + ") NpcID: " + summon.getNpcId() + " has a level above 75. Please rectify."); } else summon.getStat().setExp(Experience.LEVEL[(summon.getLevel() % Experience.LEVEL.length)]); summon.setCurrentHp(summon.getMaxHp()); summon.setCurrentMp(summon.getMaxMp()); summon.setHeading(activeChar.getHeading()); summon.setRunning(); activeChar.setPet(summon); summon.spawnMe(activeChar.getX() + 20, activeChar.getY() + 20, activeChar.getZ()); summon.setFollowStatus(true); } public final boolean isCubic() { return _isCubic; } public final int getTotalLifeTime() { return _summonTotalLifeTime; } public final int getTimeLostIdle() { return _summonTimeLostIdle; } public final int getTimeLostActive() { return _summonTimeLostActive; } /** * @return Returns the itemConsume count over time. */ public final int getItemConsumeOT() { return _itemConsumeOT; } /** * @return Returns the itemConsumeId over time. */ public final int getItemConsumeIdOT() { return _itemConsumeIdOT; } public final int getItemConsumeSteps() { return _itemConsumeSteps; } /** * @return Returns the itemConsume time in milliseconds. */ public final int getItemConsumeTime() { return _itemConsumeTime; } }