/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.gameserver.ThreadPoolManager;
import silentium.gameserver.data.xml.MapRegionData;
import silentium.gameserver.instancemanager.CastleManager;
import silentium.gameserver.instancemanager.ClanHallManager;
import silentium.gameserver.model.L2SiegeClan;
import silentium.gameserver.model.Location;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.entity.Castle;
import silentium.gameserver.model.entity.ClanHall;
import silentium.gameserver.model.entity.Siege;
import silentium.gameserver.model.entity.TvTEvent;
public final class RequestRestartPoint extends L2GameClientPacket
{
protected int _requestedPointType;
protected boolean _continuation;
@Override
protected void readImpl()
{
_requestedPointType = readD();
}
class DeathTask implements Runnable
{
final L2PcInstance activeChar;
DeathTask(L2PcInstance _activeChar)
{
activeChar = _activeChar;
}
@Override
public void run()
{
Location loc = null;
Castle castle = null;
// force
if (activeChar.isInJail())
_requestedPointType = 27;
else if (activeChar.isFestivalParticipant())
_requestedPointType = 4;
switch (_requestedPointType)
{
case 1: // to clanhall
if (activeChar.getClan() == null || !activeChar.getClan().hasHideout())
{
log.warn(activeChar.getName() + " called RestartPointPacket - To Clanhall while he doesn't have clan / Clanhall.");
return;
}
loc = MapRegionData.getInstance().getTeleToLocation(activeChar, MapRegionData.TeleportWhereType.ClanHall);
if (ClanHallManager.getInstance().getClanHallByOwner(activeChar.getClan()) != null && ClanHallManager.getInstance().getClanHallByOwner(activeChar.getClan()).getFunction(ClanHall.FUNC_RESTORE_EXP) != null)
{
activeChar.restoreExp(ClanHallManager.getInstance().getClanHallByOwner(activeChar.getClan()).getFunction(ClanHall.FUNC_RESTORE_EXP).getLvl());
}
break;
case 2: // to castle
castle = CastleManager.getInstance().getCastle(activeChar);
if (castle != null && castle.getSiege().getIsInProgress())
{
// Siege in progress
if (castle.getSiege().checkIsDefender(activeChar.getClan()))
loc = MapRegionData.getInstance().getTeleToLocation(activeChar, MapRegionData.TeleportWhereType.Castle);
// Just in case you lost castle while being dead.. Port to nearest Town.
else if (castle.getSiege().checkIsAttacker(activeChar.getClan()))
loc = MapRegionData.getInstance().getTeleToLocation(activeChar, MapRegionData.TeleportWhereType.Town);
else
{
log.warn(activeChar.getName() + " called RestartPointPacket - To Castle while he doesn't have Castle.");
return;
}
}
else
{
if (activeChar.getClan() == null || !activeChar.getClan().hasCastle())
return;
loc = MapRegionData.getInstance().getTeleToLocation(activeChar, MapRegionData.TeleportWhereType.Castle);
}
break;
case 3: // to siege HQ
L2SiegeClan siegeClan = null;
castle = CastleManager.getInstance().getCastle(activeChar);
if (castle != null && castle.getSiege().getIsInProgress())
siegeClan = castle.getSiege().getAttackerClan(activeChar.getClan());
// Not a normal scenario.
if (siegeClan == null)
{
log.warn(activeChar.getName() + " called RestartPointPacket - To Siege HQ while he doesn't have Siege HQ.");
return;
}
// If a player was waiting with flag option and then the flag dies before the
// player pushes the button, he is send back to closest/second closest town.
if (siegeClan.getFlag().isEmpty())
loc = MapRegionData.getInstance().getTeleToLocation(activeChar, MapRegionData.TeleportWhereType.Town);
else
loc = MapRegionData.getInstance().getTeleToLocation(activeChar, MapRegionData.TeleportWhereType.SiegeFlag);
break;
case 4: // Fixed or player is a festival participant
if (!activeChar.isGM() && !activeChar.isFestivalParticipant())
{
log.warn(activeChar.getName() + " called RestartPointPacket - Fixed while he isn't festival participant!");
return;
}
loc = new Location(activeChar.getX(), activeChar.getY(), activeChar.getZ()); // spawn them where they died
break;
case 27: // to jail
if (!activeChar.isInJail())
return;
loc = new Location(-114356, -249645, -2984);
break;
default:
loc = MapRegionData.getInstance().getTeleToLocation(activeChar, MapRegionData.TeleportWhereType.Town);
break;
}
// Teleport and revive
activeChar.setIsIn7sDungeon(false);
activeChar.setIsPendingRevive(true);
activeChar.teleToLocation(loc, true);
}
}
@Override
protected void runImpl()
{
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
if (TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(activeChar.getObjectId()))
return;
if (activeChar.isFakeDeath())
{
activeChar.stopFakeDeath(true);
return;
}
if (!activeChar.isDead())
{
log.warn("Living player [" + activeChar.getName() + "] called RequestRestartPoint packet.");
return;
}
Castle castle = CastleManager.getInstance().getCastle(activeChar.getX(), activeChar.getY(), activeChar.getZ());
if (castle != null && castle.getSiege().getIsInProgress())
{
if (activeChar.getClan() != null && castle.getSiege().checkIsAttacker(activeChar.getClan()))
{
// Schedule respawn delay for attacker
ThreadPoolManager.getInstance().scheduleGeneral(new DeathTask(activeChar), Siege.getAttackerRespawnDelay());
if (Siege.getAttackerRespawnDelay() > 0)
activeChar.sendMessage("You will be teleported in " + Siege.getAttackerRespawnDelay() / 1000 + " seconds.");
return;
}
}
// run immediately (no need to schedule)
new DeathTask(activeChar).run();
}
}