/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model.actor.status;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.L2Npc;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.entity.Duel;
public class NpcStatus extends CharStatus
{
public NpcStatus(L2Npc activeChar)
{
super(activeChar);
}
@Override
public void reduceHp(double value, L2Character attacker)
{
reduceHp(value, attacker, true, false, false);
}
@Override
public void reduceHp(double value, L2Character attacker, boolean awake, boolean isDOT, boolean isHpConsumption)
{
if (getActiveChar().isDead())
return;
if (attacker != null)
{
final L2PcInstance attackerPlayer = attacker.getActingPlayer();
if (attackerPlayer != null && attackerPlayer.isInDuel())
attackerPlayer.setDuelState(Duel.DUELSTATE_INTERRUPTED);
// Add attackers to npc's attacker list
getActiveChar().addAttackerToAttackByList(attacker);
}
super.reduceHp(value, attacker, awake, isDOT, isHpConsumption);
}
@Override
public L2Npc getActiveChar()
{
return (L2Npc) super.getActiveChar();
}
}