/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.l2skills;
import silentium.gameserver.model.L2Effect;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.skills.effects.EffectSeed;
import silentium.gameserver.templates.StatsSet;
import silentium.gameserver.templates.skills.L2EffectType;
public class L2SkillSeed extends L2Skill
{
public L2SkillSeed(StatsSet set)
{
super(set);
}
@Override
public void useSkill(L2Character caster, L2Object[] targets)
{
if (caster.isAlikeDead())
return;
// Update Seeds Effects
for (L2Character target : (L2Character[]) targets)
{
if (target.isAlikeDead() && getTargetType() != SkillTargetType.TARGET_CORPSE_MOB)
continue;
EffectSeed oldEffect = (EffectSeed) target.getFirstEffect(getId());
if (oldEffect == null)
getEffects(caster, target);
else
oldEffect.increasePower();
L2Effect[] effects = target.getAllEffects();
for (L2Effect effect : effects)
if (effect.getEffectType() == L2EffectType.SEED)
effect.rescheduleEffect();
}
}
}