/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model.actor.instance;
import silentium.gameserver.data.html.StaticHtmPath;
import silentium.gameserver.network.serverpackets.ActionFailed;
import silentium.gameserver.network.serverpackets.NpcHtmlMessage;
import silentium.gameserver.templates.chars.L2NpcTemplate;
public class L2SiegeNpcInstance extends L2NpcInstance
{
public L2SiegeNpcInstance(int objectID, L2NpcTemplate template)
{
super(objectID, template);
}
@Override
public void showChatWindow(L2PcInstance player)
{
if (validateCondition(player))
getCastle().getSiege().listRegisterClan(player);
else
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile(StaticHtmPath.SiegeHtmPath + getTemplate().getNpcId() + "-busy.htm", player);
html.replace("%castlename%", getCastle().getName());
html.replace("%objectId%", String.valueOf(getObjectId()));
player.sendPacket(html);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
private boolean validateCondition(L2PcInstance player)
{
if (getCastle().getSiege().getIsInProgress())
return false; // Busy because of siege
return true;
}
}