/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model.actor.instance; import silentium.gameserver.data.html.StaticHtmPath; import silentium.gameserver.network.serverpackets.ActionFailed; import silentium.gameserver.network.serverpackets.NpcHtmlMessage; import silentium.gameserver.templates.chars.L2NpcTemplate; public class L2SiegeNpcInstance extends L2NpcInstance { public L2SiegeNpcInstance(int objectID, L2NpcTemplate template) { super(objectID, template); } @Override public void showChatWindow(L2PcInstance player) { if (validateCondition(player)) getCastle().getSiege().listRegisterClan(player); else { NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(StaticHtmPath.SiegeHtmPath + getTemplate().getNpcId() + "-busy.htm", player); html.replace("%castlename%", getCastle().getName()); html.replace("%objectId%", String.valueOf(getObjectId())); player.sendPacket(html); player.sendPacket(ActionFailed.STATIC_PACKET); } } private boolean validateCondition(L2PcInstance player) { if (getCastle().getSiege().getIsInProgress()) return false; // Busy because of siege return true; } }