/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.entity.Hero; /** * Format chS c (id) 0xD0 h (subid) 0x0C S the hero's words :) * * @author -Wooden- */ public final class RequestWriteHeroWords extends L2GameClientPacket { private String _heroWords; @Override protected void readImpl() { _heroWords = readS(); } @Override protected void runImpl() { final L2PcInstance player = getClient().getActiveChar(); if (player == null || !player.isHero()) return; if (_heroWords == null || _heroWords.length() > 300) return; Hero.getInstance().setHeroMessage(player, _heroWords); } }