/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.entity.Hero;
/**
* Format chS c (id) 0xD0 h (subid) 0x0C S the hero's words :)
*
* @author -Wooden-
*/
public final class RequestWriteHeroWords extends L2GameClientPacket
{
private String _heroWords;
@Override
protected void readImpl()
{
_heroWords = readS();
}
@Override
protected void runImpl()
{
final L2PcInstance player = getClient().getActiveChar();
if (player == null || !player.isHero())
return;
if (_heroWords == null || _heroWords.length() > 300)
return;
Hero.getInstance().setHeroMessage(player, _heroWords);
}
}