package silentium.gameserver.skills.effects;
import silentium.gameserver.model.L2Effect;
import silentium.gameserver.model.actor.L2Npc;
import silentium.gameserver.skills.AbnormalEffect;
import silentium.gameserver.skills.Env;
import silentium.gameserver.templates.skills.L2EffectType;
public class EffectGrow extends L2Effect
{
public EffectGrow(Env env, EffectTemplate template)
{
super(env, template);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.BUFF;
}
@Override
public boolean onStart()
{
if (getEffected() instanceof L2Npc)
{
L2Npc npc = (L2Npc) getEffected();
npc.setCollisionRadius((int) (npc.getCollisionRadius() * 1.19));
getEffected().startAbnormalEffect(AbnormalEffect.GROW);
return true;
}
return false;
}
@Override
public boolean onActionTime()
{
return false;
}
@Override
public void onExit()
{
if (getEffected() instanceof L2Npc)
{
L2Npc npc = (L2Npc) getEffected();
npc.setCollisionRadius(npc.getTemplate().getCollisionRadius());
getEffected().stopAbnormalEffect(AbnormalEffect.GROW);
}
}
}