/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.authserver.network.gameserverpackets;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import silentium.authserver.GameServerThread;
import silentium.authserver.LoginController;
import silentium.authserver.SessionKey;
import silentium.authserver.configs.MainConfig;
import silentium.authserver.network.clientpackets.ClientBasePacket;
import silentium.authserver.network.loginserverpackets.PlayerAuthResponse;
/**
* @author -Wooden-
* @rework Ashe
*/
public class PlayerAuthRequest extends ClientBasePacket {
protected static final Logger _log = LoggerFactory.getLogger(PlayerAuthRequest.class.getName());
/**
* @param decrypt
* @param server
*/
public PlayerAuthRequest(final byte[] decrypt, GameServerThread server) {
super(decrypt);
String account = readS();
final int playKey1 = readD();
final int playKey2 = readD();
final int loginKey1 = readD();
final int loginKey2 = readD();
final SessionKey sessionKey = new SessionKey(loginKey1, loginKey2, playKey1, playKey2);
final PlayerAuthResponse authResponse;
if (MainConfig.PACKET_HANDLER_DEBUG) {
_log.info("auth request received for Player " + account);
}
final SessionKey key = LoginController.getInstance().getKeyForAccount(account);
if ((key != null) && key.equals(sessionKey)) {
if (MainConfig.PACKET_HANDLER_DEBUG) {
_log.info("auth request: OK");
}
LoginController.getInstance().removeAuthedLoginClient(account);
authResponse = new PlayerAuthResponse(account, true);
} else {
if (MainConfig.PACKET_HANDLER_DEBUG) {
_log.info("auth request: NO");
_log.info("session key from self: " + key);
_log.info("session key sent: " + sessionKey);
}
authResponse = new PlayerAuthResponse(account, false);
}
server.sendPacket(authResponse);
}
}