/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.actor.L2Character; /** * Format (ch)dddcccd * * @author -Wooden- */ public class ExFishingHpRegen extends L2GameServerPacket { private final L2Character _activeChar; private final int _time, _fishHP, _hpMode, _anim, _goodUse, _penalty, _hpBarColor; public ExFishingHpRegen(L2Character character, int time, int fishHP, int HPmode, int GoodUse, int anim, int penalty, int hpBarColor) { _activeChar = character; _time = time; _fishHP = fishHP; _hpMode = HPmode; _goodUse = GoodUse; _anim = anim; _penalty = penalty; _hpBarColor = hpBarColor; } @Override protected void writeImpl() { writeC(0xfe); writeH(0x16); writeD(_activeChar.getObjectId()); writeD(_time); writeD(_fishHP); writeC(_hpMode); // 0 = HP stop, 1 = HP raise writeC(_goodUse); // 0 = none, 1 = success, 2 = failed writeC(_anim); // Anim: 0 = none, 1 = reeling, 2 = pumping writeD(_penalty); // Penalty writeC(_hpBarColor); // 0 = normal hp bar, 1 = purple hp bar } }