/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.actor.L2Character;
/**
* Format (ch)dddcccd
*
* @author -Wooden-
*/
public class ExFishingHpRegen extends L2GameServerPacket
{
private final L2Character _activeChar;
private final int _time, _fishHP, _hpMode, _anim, _goodUse, _penalty, _hpBarColor;
public ExFishingHpRegen(L2Character character, int time, int fishHP, int HPmode, int GoodUse, int anim, int penalty, int hpBarColor)
{
_activeChar = character;
_time = time;
_fishHP = fishHP;
_hpMode = HPmode;
_goodUse = GoodUse;
_anim = anim;
_penalty = penalty;
_hpBarColor = hpBarColor;
}
@Override
protected void writeImpl()
{
writeC(0xfe);
writeH(0x16);
writeD(_activeChar.getObjectId());
writeD(_time);
writeD(_fishHP);
writeC(_hpMode); // 0 = HP stop, 1 = HP raise
writeC(_goodUse); // 0 = none, 1 = success, 2 = failed
writeC(_anim); // Anim: 0 = none, 1 = reeling, 2 = pumping
writeD(_penalty); // Penalty
writeC(_hpBarColor); // 0 = normal hp bar, 1 = purple hp bar
}
}