/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.commons.utils.Point3D;
import silentium.gameserver.instancemanager.BoatManager;
import silentium.gameserver.model.actor.instance.L2BoatInstance;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.serverpackets.ActionFailed;
import silentium.gameserver.network.serverpackets.GetOnVehicle;
public final class RequestGetOnVehicle extends L2GameClientPacket
{
private int _boatId;
private Point3D _pos;
@Override
protected void readImpl()
{
int x, y, z;
_boatId = readD();
x = readD();
y = readD();
z = readD();
_pos = new Point3D(x, y, z);
}
@Override
protected void runImpl()
{
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
L2BoatInstance boat;
if (activeChar.isInBoat())
{
boat = activeChar.getBoat();
if (boat.getObjectId() != _boatId)
{
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
}
else
{
boat = BoatManager.getInstance().getBoat(_boatId);
if (boat == null || boat.isMoving() || !activeChar.isInsideRadius(boat, 1000, true, false))
{
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
}
activeChar.setInVehiclePosition(_pos);
activeChar.setVehicle(boat);
activeChar.broadcastPacket(new GetOnVehicle(activeChar.getObjectId(), boat.getObjectId(), _pos));
activeChar.setXYZ(boat.getX(), boat.getY(), boat.getZ());
activeChar.revalidateZone(true);
}
}