/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.handlers.user;
import silentium.gameserver.data.xml.MapRegionData;
import silentium.gameserver.handler.IUserCommandHandler;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.SystemMessage;
public class Loc implements IUserCommandHandler {
private static final int[] COMMAND_IDS = { 0 };
@Override
public boolean useUserCommand(final int id, final L2PcInstance activeChar) {
final int _nearestTown = MapRegionData.getInstance().getClosestTownNumber(activeChar);
final SystemMessageId msg;
switch (_nearestTown) {
case 0:
msg = SystemMessageId.LOC_TI_S1_S2_S3;
break;
case 1:
msg = SystemMessageId.LOC_ELVEN_S1_S2_S3;
break;
case 2:
msg = SystemMessageId.LOC_DARK_ELVEN_S1_S2_S3;
break;
case 3:
msg = SystemMessageId.LOC_ORC_S1_S2_S3;
break;
case 4:
msg = SystemMessageId.LOC_DWARVEN_S1_S2_S3;
break;
case 5:
msg = SystemMessageId.LOC_GLUDIO_S1_S2_S3;
break;
case 6:
msg = SystemMessageId.LOC_GLUDIN_S1_S2_S3;
break;
case 7:
msg = SystemMessageId.LOC_DION_S1_S2_S3;
break;
case 8:
msg = SystemMessageId.LOC_GIRAN_S1_S2_S3;
break;
case 9:
msg = SystemMessageId.LOC_OREN_S1_S2_S3;
break;
case 10:
msg = SystemMessageId.LOC_ADEN_S1_S2_S3;
break;
case 11:
msg = SystemMessageId.LOC_HUNTER_S1_S2_S3;
break;
case 12:
msg = SystemMessageId.LOC_GIRAN_HARBOR_S1_S2_S3;
break;
case 13:
msg = SystemMessageId.LOC_HEINE_S1_S2_S3;
break;
case 14:
msg = SystemMessageId.LOC_RUNE_S1_S2_S3;
break;
case 15:
msg = SystemMessageId.LOC_GODDARD_S1_S2_S3;
break;
case 16:
msg = SystemMessageId.LOC_SCHUTTGART_S1_S2_S3;
break;
case 17:
msg = SystemMessageId.LOC_FLORAN_S1_S2_S3;
break;
case 18:
msg = SystemMessageId.LOC_PRIMEVAL_ISLE_S1_S2_S3;
break;
default:
msg = SystemMessageId.LOC_ADEN_S1_S2_S3;
}
activeChar.sendPacket(SystemMessage.getSystemMessage(msg).addNumber(activeChar.getX()).addNumber(activeChar.getY()).addNumber(activeChar.getZ()));
return true;
}
@Override
public int[] getUserCommandList() {
return COMMAND_IDS;
}
}